Tod Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. He carries with him a set of axes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His auburn hair is singed and shortened. His face is covered beneath a completely black helmet.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is skeptical of what others tell him and is slow to trust.
History: Born in a small village he learned the ways of the warrior from his father. At some point he was captured by gnolls and was tortured. After several years of this he finally managed to escape. He was always very intelligent and has formed a secret society of philosophers.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Secretive, Shy. Occupation: Butcher
Voice: Posh accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 14 (+2) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
Possessions: 200 sp.
Kelter Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears skinny pants and wears a white and black robe with the hood down. His tied-back hair is brown. His thin eyebrows rest above his beady amber eyes.
Personality: A skeptical and narcissistic man, Kelter's first love is himself. His second love is also himself. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: When he was but 5 years old his parents immigrated from the south. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Cartwright
Voice: Booming voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 7 (-2) | 10 (+0) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 150 gp.
Arnold Sydney, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He sports brown clothing, slightly heavier than average wear. His red hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are hazel and beady.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is used to getting what he wants. In part because he is a meticulous planner.
History: Arnold was raised in a hard working conservative environment. Arnold was born on a far southern island where he grew up under the tutelage of his mother, an expert Dilettante. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand his business; and he loathes his own lifestyle
Ideals: Professionalism. Flaws: Ugly, Depressed. Bonds: Immigrant, Job. Occupation: Dilettante
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 6 (-2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Brown-green garnet (110 gp).
Wrenn Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a lot of dark rich colors, with gold accents. He sports a flattop hair cut. His eyes, though not visible through his cowl, are gray.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: The child of western immigrants he idolized his father. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.
Motivation: Wishes to resurrect an old love.
Flaws: Disease. Bonds: Attractive, In love, Immigrant, Mentor. Occupation: Dilettante
Voice: Farmer accent
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 7 (-2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Masterwork Uncommon Weapon.
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