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NPC Generator

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Advanced [show]


Traubon Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a grey tunic with blue highlights, and long tan pants that bunch up around his shoes. His red hair is lengthy. His gray unseeing eyes seem to look past you.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a desert tribe. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Disciplined, Gifted, Impeccable. Flaws: Disease, Shy. Bonds: Nature. Occupation: Weaver

Voice: Jittery and nervous

Attributes [hide]

Traubon Brazzik, Male Dwarf Fighter 1
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)13 (+1) 9 (-1)9 (-1)
Skills Acrobatics +1, History +3
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3

Possessions: 700 sp. 1 Breastplate.


Social Check DCs


Kasdeya Principle, Female Tiefling [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her dark red hair is slicked back into a classic pompadour. She is very pretty but has cold, dead eyes.

Personality: Eccentric and domineering, Kasdeya will drive conversation. She has all her life been fascinated with singing.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered singing. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kasdeya fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Extrovert, Artistic. Bonds: Attractive. Occupation: Glassblower

Voice: Middle-eastern accent

Attributes [hide]

Kasdeya Principle, Female Tiefling Warlock 1
Medium (4'11") Tiefling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)13 (+1) 4 (-3)14 (+2)
Skills Intimidation +4, Sleight of Hand +1
Senses Passive Perception 7
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 20 gp. Freshwater pearl (14 gp). 1 Banded mail.


Social Check DCs


Fargrim Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears grey leather gloves, a grey jacket, and tight pants. His hair is black and curly. His violet unseeing eyes seem to look past you.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Animals are drawn to him, and he is able to talk to them.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Fargrim took refuge in the large cave and found the beat up shortbow and armor he uses now. He left for the west, certain he would find work there.

Motivation: His religion dominates his actions; and someone believes him a fraud

Ideals: Joker, Gifted. Flaws: Disease. Bonds: Immigrant, Nature. Occupation: Carter

Voice: Prounounces S like Z

Attributes [hide]

Fargrim Trueblood, Male Dwarf Adept 1
Medium (4'4") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)18 (+4) 8 (-1)9 (-1)
Skills History +6, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Halfling, Abyssal, Giant
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp.


Social Check DCs


Tippletoe Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of her god around her neck, and a shortspear on her belt. She wears a deerstalker hat to cover her moderate length white hair. Her half smiles and green eyes are beguiling and draw you in.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is harsh and unforgiving.

History: She was born several months after her father was called into army service. Her father was a soldier and died while she was still young. Tippletoe was left her father's suit of armor and trained in its use and care. She now spends her time doing works of charity.

Motivation: She wants nothing more than to rejoin the army; and she's repulsed by the pc

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Cook

Voice: Nasally tone

Attributes [hide]

Tippletoe Nucklestamp, Female Gnome Expert 1
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 13 (+1)14 (+2) 13 (+1)11 (+0)
Skills Athletics +0, Nature +4
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Aquan
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +4

Possessions: 110 gp.


Social Check DCs

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