Anakis Guile, Female Tiefling [Permalink]
Personal [hide]
Description: She stands about 6'1" and tends to wear a large black jacket. Her right hand appears badly burned and disfigured. She has dyed her greying silver hair a little too much giving a sharp silver color. She is very pretty but has cold, dead eyes.
Personality: She is a Slave Trader first and foremost. She believes firmly that knowledge should be universal. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born in the north, but her parents moved at a very young age to the south. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Anakis took refuge in the ruined castle and found the beat up mace and armor she uses now. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She'd like to take her coworkers down a peg.
Bonds: Attractive, Job, In love, Immigrant, Nature. Occupation: Slave Trader
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 5000 cp.
Naivara Cithreth, Female Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is wearing a long, blue cloak. Her head has been shaved. She wears round tiny glasses practically rammed into her face.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is afraid of women and trembles around them
History: Naivara lived on a farm with her mother, near the main road leading to a nearby town. Over the years she perfected her riding and shooting skills. She has been saving her money to try and buy her sister's freedom.
Motivation: Marry her sister to traveling adventurers; and to unite with her sister
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Shy. Bonds: Family, Nature. Occupation: Animal Trainer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. Smoky quartz (60 gp). 1 Darkwood Shield.
Jillian Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she dresses in red turtlenecks beneath a green coat with brown slacks. She is bald on top and has large chestnut tufts of hair around her ears. She wears round tiny glasses practically rammed into her face.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: From birth she was tutored by a cruel and relentless mentor. Her homeland was ravaged by war and she spent much of her life rebuilding it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and doesn't want to be a barkeep and was forced into it by her family
Flaws: Ugly, Antagonistic, Secretive, PTSD. Bonds: Mentor. Occupation: Barkeep
Voice: Spits and sputters
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 16 (+3) | 6 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Avelina Hamilton, Female Human [Permalink]
Personal [hide]
Description: An older woman who wears light armors faded through time and improper care, she is not a threatening figure. She has shaved her head bald. She has several tiny jet earrings on each ear.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She is skeptical of what others tell her and is slow to trust.
History: Sold as a small child to a necromancer, Avelina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Avelina was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: Someone believes her a fraud; and she wants revenge against dire rats
Flaws: Shy. Bonds: Rich, Enemies, Mentor. Occupation: Banker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 7 (-2) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp.
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