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NPC Generator

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Advanced [show]


Azza Kindness, Female Tiefling [Permalink]

Personal [hide]

Description: This woman stands a little under 5'6" and is a bit bulky. She is very muscular particularly in the legs. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has styled her blue hair well, parting it to the left. This silver eyed northerner is not easily forgotten.

Personality: Azza is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Through the years after Azza was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Azza's father didn't care for her much, and the feeling was mutual. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: She'd like to take her coworkers down a peg; and she wants nothing more than to rejoin the army

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Military, Enemies, Job. Occupation: Healer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Azza Kindness, Female Tiefling Commoner 1
Medium (5'6") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 6 (-2)7 (-2) 17 (+3)5 (-3)
Skills Arcana +0, Performance -1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 60 gp.


Social Check DCs


Art Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She typically wears pastel cloth garments or leather armor. Her top hat is riddled with cuts and holes. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She uses divination through singing.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her childhood dream was to be a Map Maker, but she was a colossal failure. She inherited the family business which she has now maintained for 3 years.

Motivation: Expand her business; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Painter

Voice: American accent

Attributes [hide]

Art Of Ale, Female Tabaxi Expert 3
Medium (6'1") Tabaxi, True Neutral (CR 3)
Armor Class 8
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 9 (-1)11 (+0) 8 (-1)11 (+0)
Skills Arcana +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4

Possessions: 200 gp. White pearl (150 gp). Silver pearl (150 gp). 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs


Guy Gentry, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears silk and lounges about seductively. His hair is black and very short. His otherwise smooth face is marked with small tiny scars.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Gifted from a young age, Guy studied abroad. After coming to the age of reason, Guy took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: His spouse's relatives view him with great suspicion; and he wants to meet his childhood hero

Ideals: Gifted. Bonds: Attractive, Adventurer, Has a crush, Family. Occupation: Navigator

Voice: Creaky witch voice

Attributes [hide]

Guy Gentry, Male Human Ranger 1
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 7 (-2)9 (-1) 11 (+0)13 (+1)
Skills Nature +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 600 sp. Smoky quartz (40 gp).


Social Check DCs


Seven On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'4", this man usually wears his brown robe and has his bastard sword always slung over his shoulder. He wears a Stetson hat to hide his balding. His blue eyes have a joyful gleam in them most of the time.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To find somewhere to settle down; and to protect his home

Ideals: Passionate, Logical. Flaws: Mundane. Bonds: Nature, Guardian. Occupation: Actor

Voice: Dark and ominous

Attributes [hide]

Seven On the Mountaintop, Male Tabaxi Monk 2
Medium (5'4") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 6 (-2)12 (+1) 11 (+0)16 (+3)
Skills Investigation +3, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1100 sp.


Social Check DCs

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