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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Gale Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman stands a little under 4'7" and is a bit bulky. She is very muscular particularly in the legs. She prefers to wear flannel. Her fur is cut close to her head. Her thin eyebrows rest above her beady hazel eyes.

Personality: Cocky and sure of herself, she believes she is the best Slave Trader born in the past three hundred years. Gale enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Her father raised her in a mountain cabin. Over the years she perfected her riding and shooting skills. She tends to her Slave Trader job now, and dutifully fulfills any obligations she has.

Motivation: She'd like to take her coworkers down a peg; and expand her business

Flaws: Ugly, Hedonist. Bonds: Job, Nature, Slave. Occupation: Slave Trader

Voice: Farmer accent

Attributes [hide]

Gale Candle, Female Tabaxi Monk 1
Medium (4'7") Tabaxi, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)12 (+1) 7 (-2)8 (-1)
Skills Animal Handling +0, History +3
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 20 gp.


Social Check DCs


Arnold Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries a battered sword and tarnished greataxe as well. With bright black hair and a scraggly beard. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Flaws: Secretive. Bonds: Enemies. Occupation: Fortune-teller

Voice: Smooth and feminine

Attributes [hide]

Arnold Marleigh, Male Human Barbarian 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 6 (-2)9 (-1) 9 (-1)9 (-1)
Skills Perception +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: 50 gp.


Social Check DCs


Lone Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. She has done her best to style her yellow fur to look like a famous performer. Her fierce yellow eyes like to dwell on things.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She comes from a rich eastern family. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Wishes to resurrect an old love; and she's looking for her big break

Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Adventurer, In love. Occupation: Interpreter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Lone Wind, Female Tabaxi Commoner 2
Medium (5'4") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)11 (+0) 11 (+0)15 (+2)
Skills Medicine +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 330 gp. 2 Smokesticks.


Social Check DCs


Sannl Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a grey cloak and cross-gartered green stockings. She wears a top hat to hide her balding. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Due to her spouse's obsession with being a Guard they were divorced and she won custody of their son. She worked as a Tanner, and she later adopted a second son.

Motivation: To settle down with her crush; and she has a crush on the local guard

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Family, Has a crush. Occupation: Tanner

Voice: Jittery and nervous

Attributes [hide]

Sannl Durthane, Female Dwarf Rogue 1
Medium (3'10") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)5 (-3) 12 (+1)4 (-3)
Skills Deception -1, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). 1 Masterwork Common Melee.


Social Check DCs

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