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NPC Generator

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Advanced [show]


Erky Munggen, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a well pressed and immaculate suit (or dress). His black hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has all his life been fascinated with singing.

History: He was raised in a white middle class family as the only child. He moved from fad to fad and when he turned 15 he discovered singing. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and he's repulsed by the pc

Ideals: Athletic, Artistic. Flaws: Antagonistic, Mundane. Bonds: Attractive. Occupation: Mayor

Voice: Squeaky

Attributes [hide]

Erky Munggen, Male Gnome Warrior 1
Small (3'7") Gnome, Neutral Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 14 (+2)5 (-3) 9 (-1)9 (-1)
Skills Intimidation +1, Stealth +0
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 90 gp.


Social Check DCs


Faran Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man wears a robe, a symbol of death around his neck, and a monstrous two handed axe on his belt and is in decent physical shape. With bright chestnut hair and a scraggly beard. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Gifted from a young age, Faran studied abroad. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Some 9 years later his spouse died after the birth of his son. Heartbroken, Faran never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Impeccable, Entrepeneur, Gifted. Bonds: In love. Occupation: Beggar

Voice: Speaks with squeezed throat

Attributes [hide]

Faran Greenleaf, Male Halfling Cleric 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)10 (+0) 16 (+3)9 (-1)
Skills Arcana +2, Religion +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: Just what you see.


Social Check DCs


Iados Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in a clean green cloak covering his clean studded leather. His white hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He has always had a great fascination with Elven culture. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants to meet his childhood hero.

Ideals: Extrovert. Flaws: Racist, Disease. Bonds: Adventurer. Occupation: Laborer

Voice: Sounds elderly

Attributes [hide]

Iados Ennui, Male Tiefling Druid 1
Medium (5'6") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)12 (+1) 13 (+1)14 (+2)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 4000 cp. Cloth of gold vestments (180 gp). 1 Banded mail.


Social Check DCs


Hadwisa Gresham, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She has a large grey mantle and cape that has been intricately interwoven into her yellow robe. Her hair is greying and her face has many wrinkles. Her face is covered beneath a completely black helmet.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born several months after her father was called into army service. A few years later when the east was not economically sound they moved to her current location. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She has passion for adventuring and risk; and meet up once more with her childhood friend

Ideals: Justice. Bonds: Immigrant, Adventurer, Military. Occupation: Guard

Voice: Excited and jittery

Attributes [hide]

Hadwisa Gresham, Female Human Adept 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)9 (-1) 7 (-2)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 5000 cp.


Social Check DCs

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