Orsik Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He tends to wear a large brown jacket. He has dyed his greying black hair a little too much giving a sharp black color. He wears a mask on his face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in a small island village. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature, Family. Occupation: Shepherd
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 9 (-1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 160 gp. Golden pearl (140 gp). Tiger eye turquoise (5 gp).
Aramil Hill, Male Half-Elf [Permalink]
Personal [hide]
Description: He is renowned for his bright violet suits and hats. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is golden and very short. He wears a mask on his face.
Personality: Abrasive and pushy, he has a hard time making friends. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Half-Elf Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better trade route.
Motivation: A deep hatred of gnolls.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies, Adventurer. Occupation: Bounty Hunter
Voice: Scandinavian accent
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 100 gp.
Art Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'9", this man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His gray fur, when down, is lengthy. His ears are large.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He believes the world needs to unite to get rid of brigands once and for all.
History: He was born several months after his father was called into army service. He married young, but lost his spouse to brigands. Days after completing his studies, news broke out that his hometown was attacked by brigands. Art was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: He is compelled to act according to his religious beliefs; and a deep hatred of brigands
Ideals: Disciplined. Flaws: Ugly, Depressed. Bonds: Enemies, Military, Religious. Occupation: Armorer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: Jet (80 gp).
Alice Royal, Female Human [Permalink]
Personal [hide]
Description: This woman wears a brown costume with the symbols of death on her torso. She has a penchant for wearing a ring with an oversized ruby on her right hand. She has no hair. Her face is scarred and worn.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is able to fit into much smaller and tighter spaces than normal.
History: She was born into a rich family. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's looking for her big break; and money/treasure
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Glassblower
Voice: High pitched, excited
Attributes [hide]
Medium (4'8") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 80 gp. 1 Masterwork Common Melee.
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