Nelkin Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: An older man who wears tattered old clothes, he is not a threatening figure. His hair is short and red. He is baby faced.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is frequently practicing swordplay.
History: Nelkin lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nelkin took refuge in the ruined castle and found the beat up hammer and armor he uses now. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Doesn't want to be a Mortician and was forced into it by his family; and regain custody of his son
Ideals: Passionate. Flaws: Ugly. Bonds: Military, Family, Nature. Occupation: Mortician
Voice: Voice breaks
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 9 (-1) | 9 (-1) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 160 gp. 1 Masterwork Common Melee.
Dûgza Spaulding, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears dull white sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. His long white hair is drawn into a two foot long braid. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Dûgza lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion
Ideals: Persistence. Flaws: Impulsive. Bonds: Family, Job. Occupation: Mason
Voice: Nasally tone
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 12 (+1) | 9 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 600 sp.
Fonkin Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a very tight haircut. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He acts crazy and hedonistic. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Gifted from a young age, Fonkin studied abroad. His divine abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He would like to get married and retire; and he has a crush on the local engraver
Ideals: Gifted. Flaws: Hedonist. Bonds: Rich, Has a crush. Occupation: Banker
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 25 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 16 (+3) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 80 gp. 2 Tanglefoot bags.
Greethen Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries a battered kukri and tarnished crossbow as well. His green crest is braided into rings. His gold eyes are slightly larger than normal.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Born in the south to a Sculptor, Greethen learned a great deal about his mother's area of expertise. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. He has drifted from career to career and currently works as a Sculptor.
Motivation: Expand his business; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Disease, Racist. Bonds: Immigrant, Job. Occupation: Sculptor
Voice: Posh accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Giant, Gnome, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 60 gp. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!

