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Pirithin Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'1" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His right hand appears badly burned and disfigured. He has moderate length auburn hair. His eyes are hazel and beady.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Athletic, Persistence. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Navigator

Voice: Puts emphasis on the wrong words

Attributes [hide]

Pirithin Brushgather, Male Halfling Wizard 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)3 (-4) 10 (+0)8 (-1)
Skills Arcana -2, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: 100 gp.


Social Check DCs


Right-Handed Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. She carries with her a set of sais on her belt, each one with a aquamarine on the hilt. She has moderate length beige fur. Her face is covered beneath a completely black helmet.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born several months after her mother was called into army service. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Seamstress work with an outfit from a few towns over. Seamstress work suited her well, and with each successful project, she earned more gold and more respect from her peers. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Right-Handed fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Antagonistic. Bonds: Military, Job. Occupation: Seamstress

Voice: Ums and uhs a lot

Attributes [hide]

Right-Handed Thunder, Female Tabaxi Ranger 2
Medium (5'8") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 12 (+1)4 (-3) 9 (-1)9 (-1)
Skills Investigation -1, Religion -1
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 340 gp. 1 Masterwork Common Melee.


Social Check DCs


Bathin Victory, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has moderate length brown hair. He has a tattooed face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Bathin's homeland. Bathin decided to take the middle way and become a bodyguard. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Religious, Immigrant. Occupation: Healer

Voice: Russian accent

Attributes [hide]

Bathin Victory, Male Tiefling Monk 2
Medium (5'1") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)7 (-2) 11 (+0)12 (+1)
Skills Athletics +1, Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Mardnab Murnig, Female Gnome [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She likes to wear ponchos typically of a light tan in addition to tight pants. Her hair is white, silky, and of moderate length. Her gray eyes dart from person to person.

Personality: Aggressive, abrasive, and angry, Mardnab embodies much of what other species detest in the Gnomes. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Mardnab took refuge in the large cave and found the beat up ceremonial dagger and armor she uses now. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She's in love; and she is content

Flaws: Antagonistic, Mundane. Bonds: Attractive, Family, Nature, Has a crush. Occupation: Bounty Hunter

Voice: Speaks in third person

Attributes [hide]

Mardnab Murnig, Female Gnome Warrior 1
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 11 (+0)13 (+1) 5 (-3)13 (+1)
Skills History +3, Persuasion +3
Senses Passive Perception 7
Languages Common, Gnome, Orc
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp.


Social Check DCs

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