Kassoon
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NPC Generator

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Advanced [show]


Erky Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor. His long white hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: He snorts whenever he laughs or is feeling confident. He cannot resist a sob story and will often dote over anyone who has one.

History: He got into the Sculptor business at a young age. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He feels that his past leaves him morally obligated to help; and to be a gardener again

Ideals: Philantrophist. Bonds: Job, Immigrant, Criminal record. Occupation: Sculptor

Voice: Irish accent

Attributes [hide]

Erky Murnig, Male Gnome Fighter 1
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 11 (+0)6 (-2) 12 (+1)10 (+0)
Skills Acrobatics +1, Nature +0
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +0

Possessions: 130 gp. Zircon (70 gp). 1 Masterwork Common Melee.


Social Check DCs


Aust Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He is constantly adorned with expensive silk clothing, often dyed in bright blue and grey, and wears rings and necklaces with large, colorful gems. He has a hunchback. His hair is silver and very short. His blue eyes are passionate and lively.

Personality: He is happy with his job as a Herbalist. He turns his eye from what people do, preferring to live and let live. He is able to fit into much smaller and tighter spaces than normal.

History: He comes from a rich southern family. Aust liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and further expansion of business

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Job, Nature, Adventurer. Occupation: Herbalist

Voice: Mousy voice

Attributes [hide]

Aust Mellerelel, Male Elf Cleric 3
Medium (4'10") Elf, Neutral Good (CR 3)
Armor Class 9
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 5 (-3)9 (-1) 10 (+0)3 (-4)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp.


Social Check DCs


Melissa Hybrid, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a yellow shirt with thin black vertical stripes and green pants. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears a small hat to hide her balding. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Born in the north to a Dilettante, Melissa learned a great deal about her mother's area of expertise. She was an apprentice working in her mother's forge. She inherited the family business which she has now maintained for 4 years.

Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg

Flaws: Insane, Disease. Bonds: Attractive, Job. Occupation: Dilettante

Voice: Sounds elderly

Attributes [hide]

Melissa Hybrid, Female Half-Elf Rogue 1
Medium (5'8") Half-Elf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 8 (-1)13 (+1) 13 (+1)10 (+0)
Skills Insight +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 30 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Damaia Knack, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has dyed her greying white hair a little too much giving a sharp white color. She wears large thick round spectacles.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: Sold as a small child to a necromancer, Damaia was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Damaia took refuge in the ruined castle and found the beat up shield and armor she uses now. Due to her spouse's obsession with being a Blacksmith they were divorced and she won custody of their son. She worked as a Animal Trainer, and she later adopted a second son.

Motivation: Expand her business; and she is unsatisfied with her job

Flaws: Shy. Bonds: Family, Mentor, Nature, Job. Occupation: Animal Trainer

Voice: Hard of hearing, loud

Attributes [hide]

Damaia Knack, Female Tiefling Sorcerer 1
Medium (5'8") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)17 (+3) 7 (-2)11 (+0)
Skills Insight +0, Religion +5
Senses Passive Perception 8
Languages Common, Goblin, Infernal, Celestial
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: Large well-done wool tapestry (200 gp).


Social Check DCs

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