Rieta Principle, Female Tiefling [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a green coat over a violet low-cut shirt, and a top hat upon her head, and is pretty ugly. Her hair is white and curly. Her eyes are likewise red. Her teeth are yellowed and unaligned.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. A true patriot, Rieta would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: The child of a Scribe, who enjoyed hunting, Rieta was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: A need for knowledge about a nearby landmark; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Disease. Bonds: Military, Nature. Occupation: Spice Merchant
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 8 (-1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 500 sp. Malachite (10 gp).
Lone Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she has a large brown mantle and cape that has been intricately interwoven into her yellow robe. Her Stetson hat is riddled with cuts and holes. She is baby faced.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She believes the world needs to unite to get rid of illithids once and for all.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Lone was born on a far northern forest where she grew up under the tutelage of her mother, an expert Armorer. She left for the north, certain she would find work there.
Motivation: Someone believes her a fraud; and several ex partners dislike her way of doing things and want revenge
Ideals: Passionate. Flaws: Ugly, Disease. Bonds: Enemies, Immigrant. Occupation: Armorer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 100 sp. 4 Alchemist’s fire.
Jheri Gygazzylyshrift, Female Dragonborn [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her black crest is thinning but still full. Her red eyes peer out from beneath her wide-brimmed green hat.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Jheri hails from a village terrorized by drow. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Jheri took refuge in the ruined castle and found the beat up hammer and armor she uses now. After a long history of fighting, Jheri and her spouse have recently divorced.
Motivation: Many drow want her driven away; and someone believes her a fraud
Flaws: Antagonistic, Fearful. Bonds: Attractive, Enemies, Nature. Occupation: Cartwright
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 130 gp. Malachite (15 gp).
Norkruuth Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He is portly but not overly obese. His bronze crest is unkempt and raggedy. His red eyes dart from person to person.
Personality: He is overprotective of those who hire his services. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised in a mountains tribe. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To clean up the streets.
Flaws: Ugly, Racist. Bonds: Poor, Guardian, Religious, Nature. Occupation: Banker
Voice: Irish accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1600 sp.
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