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NPC Generator

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Advanced [show]


Pelt On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She likes to wear ponchos typically of a light brown in addition to tight pants. Her gray fur is matted, messy, and big. Her green unseeing eyes seem to look past you.

Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Shipwright arts, while her father instructed her in etiquette, music and courtly manner. Her parents were killed by dire rats in a raid when she was still a young child. The dire rats captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: She is greedy.

Flaws: Ugly, Disease, Antagonistic. Bonds: Immigrant, Enemies, Rich. Occupation: Shipwright

Voice: Speaks in third person

Attributes [hide]

Pelt On the Water, Female Tabaxi Monk 1
Medium (4'8") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 5 (-3)9 (-1) 13 (+1)14 (+2)
Skills Investigation +1, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: Carnelian (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Oppah Fapplestamp, Female Gnome [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She does not wear sleeves and tends to eschew shirts when she can avoid it. She wears a feathered hat to cover her moderate length white hair. Her hazel eyes dart from person to person.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Oppah grew up listening to her mother's many stories. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She is not mentally stable, and does not behave rationally; and obtaining odd cultural tiefling artifacts is her passion

Flaws: Insomniac, Insane. Bonds: Attractive, Adventurer, Family. Occupation: Healer

Voice: Can't modulate volume

Attributes [hide]

Oppah Fapplestamp, Female Gnome Adept 1
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)10 (+0) 13 (+1)10 (+0)
Skills Animal Handling +3, Deception +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 700 sp. Brown-green garnet (120 gp).


Social Check DCs


Thoradin Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a simple brown robe with black stripes complete with hood. He wears a Stetson hat to cover his moderate length blonde hair. He has green eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Thoradin was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shepherd. He hasn't told them the truth, but wants to settle down with them.

Motivation: His relatives are trying to arrange a marriage; and he would like to get married and retire

Ideals: Joker. Flaws: Secretive. Bonds: Job, Has a crush, Family. Occupation: Spy

Voice: Speaks through clenched teeth

Attributes [hide]

Thoradin Trueanvil, Male Dwarf Wizard 1
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)9 (-1) 10 (+0)5 (-3)
Skills Investigation +1, Persuasion -1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp.


Social Check DCs


Erdan Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tan painted combat armor at almost all times. He has a small bristly mustache and wavy auburn hair. He wears a mask on his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the north his family was never financially stable. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many illithids want him driven away

Flaws: Sensitive. Bonds: Enemies, Poor, Immigrant. Occupation: Apothecary

Voice: Deep voice with rolling R's

Attributes [hide]

Erdan Ethanasath, Male Elf Ranger 3
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 13 (+1)16 (+3) 8 (-1)11 (+0)
Skills Arcana +5, Stealth +5
Senses Passive Perception 9
Languages Common, Elven, Ignan, Infernal, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs

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