Mardnab Daergel, Female Gnome [Permalink]
Personal [hide]
Description: This woman stands a little under 3'5" and is a bit bulky. She is very muscular particularly in the legs. She dresses well, wearing tan shirts, loose pants, and blazers most of the time. Her long golden hair reaches down to her waist. She has brown eyes and a tan hat with a pastel feather.
Personality: Her tongue was cut out and she uses sign language. She is a great chef.
History: Born to a Architect, her father struggled to pay the bills. In her 18th year, her parents were killed by a brigands raid, leaving Mardnab alone in the world. After a stint in an orphanage, she was adopted. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She wants revenge against brigands; and many brigands want her driven away
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Poor, Enemies. Occupation: Shoemaker
Voice: Soothing and warm
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 11 (+0) | 8 (-1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 150 gp.
Ermina Alston, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is well dressed, constantly wearing a brown suit, violet shirt, and brown tie. Her hair is blonde and curly. She wears large thick round spectacles.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She never wears the same outfit twice, unless she absolutely has to.
History: Ermina was born in the north. At a young age she loved to build and create. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She was granted psionic powers by her dying brother.
Motivation: To clean up the streets; and to protect her home
Ideals: Artistic, Persistence, Gifted. Flaws: Terse. Bonds: Guardian. Occupation: Bowyer
Voice: Raspy
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 11 (+0) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 pp. 1 Masterwork Common Ranged Weapon.
Thea Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She has a large white mantle and cape that has been intricately interwoven into her yellow robe. Her skin is fair and her fingers are delicate and long. Her auburn hair, when down, is lengthy. Her brown eyes are passionate and lively.
Personality: She is happy with her job as a Map Maker. She turns her eye from what people do, preferring to live and let live. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born in the south, but her parents moved at a very young age to the east. She dropped out of school before completing her studies. She now owns her own business.
Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear
Ideals: Logical. Flaws: Fearful. Bonds: Job, Adventurer, Immigrant. Occupation: Map Maker
Voice: Italian accent
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 2)
Armor Class 9
Hit Points 17 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 6 (-2) | 8 (-1) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
Possessions: 100 gp.
Laucian Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears skinny pants and wears a blue and brown robe with the hood down. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born the only child of a wealthy merchant. He moved out north to avoid the crime he committed. He left for the south, certain he would find work there.
Motivation: Sabotage a competitor; and he has comitted a past crime that haunts him to this day
Ideals: Logical, Entrepeneur. Bonds: Criminal record, Immigrant, Job. Occupation: Weaver
Voice: Sleepy voice
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 10 (+0) | 7 (-2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 20 gp.
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