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NPC Generator

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Advanced [show]


Isabella Nibley, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and dresses well, typically a more casual-formal manner. Her silver hair is lengthy. Her eyes are gray.

Personality: She dislikes all the random violence that takes place in the south. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Isabella is combative with any and all who dare try her patience in the slightest.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to work out more often; and dragonborn compassion

Ideals: Athletic, Pacifist, Justice, Gifted. Bonds: Attractive. Occupation: Fortune-teller

Voice: Rolls R's

Attributes [hide]

Isabella Nibley, Female Human Ranger 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)11 (+0) 7 (-2)9 (-1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 120 gp.


Social Check DCs


Dagger Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a weathered and beat up set of banded mail beneath an oversized pastel coat. Her fur is red, silky, and of moderate length. Her eyes are hazel and catlike.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Born in the west her family was never financially stable. From her teen years she was always beautiful and desirable, so people have always doted on her. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To settle down with her crush.

Flaws: Shy. Bonds: Attractive, Has a crush, Poor. Occupation: Painter

Voice: Booming voice

Attributes [hide]

Dagger Blossom, Female Tabaxi Cleric 2
Medium (5'7") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 5 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 5 (-3)12 (+1) 14 (+2)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1 Chain shirt.


Social Check DCs


Seven Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a greatsword, but if one is not available she will default to her morningstar. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has styled her brown fur well, parting it to the left. She is baby faced.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: She was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Seven has worked very hard to control her curse. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Many goblins want her driven away; and revenge

Flaws: Antagonistic, Disease. Bonds: Attractive, Enemies. Occupation: Dilettante

Voice: German accent

Attributes [hide]

Seven Timber, Female Tabaxi Rogue 2
Medium (5'9") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)12 (+1) 9 (-1)5 (-3)
Skills Persuasion -1, Stealth +5
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 170 gp. Obsidian (5 gp). Banded agate (5 gp). 1 Banded mail.


Social Check DCs


Herleva Beckwith, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her hair is chestnut and curly. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She dislikes all the random violence that takes place in the south. Energy wise she seems alert and responsive.

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Herleva grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Herleva. She struck the Courier job and began her own company from there.

Motivation: She has comitted a past crime that haunts her to this day; and to unite with her sister

Ideals: Pacifist, Professionalism. Bonds: Criminal record, Job, Family. Occupation: Courier

Voice: Sensual and smooth

Attributes [hide]

Herleva Beckwith, Female Human Adept 1
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)13 (+1) 9 (-1)11 (+0)
Skills Animal Handling +1, Arcana +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp. Red spinel (130 gp).


Social Check DCs

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