Nirgel Belief, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He wears a green costume with the symbols of his god on his torso. He has a hunchback. His chestnut hair is thinning but still full. His eyes, though not visible through his cowl, are red.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Nirgel was born in the east. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Nirgel was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: To be a Masseuse again; and wants to open a new tavern
Ideals: Persistence. Flaws: Ugly. Bonds: Nature, Enemies, Job. Occupation: Map Maker
Voice: Australian accent
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Shifting On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He is wearing a long, brown cloak. His fur is cut close to his head. His eyes are likewise green. His teeth are white and perfect.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is lazy and tries to find solutions quickly.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Shifting was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: To find somewhere to settle down; and to end his boredom
Flaws: Antagonistic, Lazy, Disease, Mundane. Bonds: Attractive, Enemies. Occupation: Guard
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 7 (-2) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 10000 cp. 1 Masterwork Common Melee.
Dazzazn Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. He carries with him a set of bastard swords, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His crest is cut close to his head. His eyes are a pleasant gold.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He also hits on women, regardless of circumstances.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Dazzazn was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Dazzazn's father didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break; and to settle down with his crush
Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Has a crush, Adventurer. Occupation: Farmer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
Possessions: 130 gp. 1 Masterwork Common Melee.
Zepar Love, Male Tiefling [Permalink]
Personal [hide]
Description: He usually wears his black robe and has his shortspear always slung over his shoulder. He carries with him a set of shortspears on his belt, each one with a ruby on the hilt. His brown hair is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is lazy and tries to find solutions quickly.
History: Sold as a small child to a slaver, Zepar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zepar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Fighting, Justice. Flaws: Ugly, Lazy. Bonds: Mentor. Occupation: Body Guard
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'10") Tiefling, True Neutral (CR 2)
Armor Class 8
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 6 (-2) | 11 (+0) | 18 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Halfling, Gnome
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
Possessions: 50 gp.
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