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NPC Generator

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Ability Scores
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Advanced [show]


Vepar Ambition, Female Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a black vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her black boots flare out at the collars. She keeps her white hair in a pixie cut. She wears round tiny glasses practically rammed into her face.

Personality: She is fixated on the number 28. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: When she was but 4 years old her parents immigrated from the west. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.

Motivation: To find somewhere to settle down; and she wants nothing more than to rejoin the army

Flaws: Insane, Mundane. Bonds: Military, Immigrant, Rich. Occupation: Fortune-teller

Voice: Low range voice

Attributes [hide]

Vepar Ambition, Female Tiefling Monk 1
Medium (5'5") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)6 (-2) 9 (-1)13 (+1)
Skills Persuasion +3, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 600 sp.


Social Check DCs


Charles Siannodel, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Charles grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero.

Ideals: Athletic, Philantrophist. Flaws: Insomniac. Bonds: Poor, Adventurer. Occupation: Cartwright

Voice: Excited and jittery

Attributes [hide]

Charles Siannodel, Male Half-Elf Cleric 2
Medium (5'4") Half-Elf, Neutral Good (CR 2)
Armor Class 8
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 10 (+0)14 (+2) 10 (+0)5 (-3)
Skills Arcana +4, Intimidation -1
Senses Passive Perception 10
Languages Common, Elven, Celestial, Draconic
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 sp.


Social Check DCs


Two Llamas Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He has a large brown mantle and cape that has been intricately interwoven into his red robe. His gray fur is smooth and relatively long. He wears large thick round spectacles.

Personality: Cocky and sure of himself, he believes he is the best Blacksmith born in the past three hundred years. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Blacksmith soon after.

Motivation: To be a Fisher again; and wants to open a new tavern

Ideals: Athletic, Artistic. Flaws: Impulsive. Bonds: Job, Attractive. Occupation: Blacksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Two Llamas Plume, Male Tabaxi Aristocrat 1
Medium (5'6") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)5 (-3) 12 (+1)12 (+1)
Skills Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 20 pp.


Social Check DCs


Two Llamas Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, she is an attractive figure. She wears rags and sports a simple walking cane. Her black fur has been sun bleached extensively. Her amber eyes are passionate and lively.

Personality: Confrontational and typically high on some drug or another. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born on a small isolated farm. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She's since become an addict/alcoholic.

Motivation: She's in love; and she has a crush on the local farmer

Flaws: Addict, Forgetful. Bonds: Poor, Attractive, Nature, Mentor. Occupation: Sailor

Voice: Uses sign language

Attributes [hide]

Two Llamas Shore, Female Tabaxi Expert 2
Medium (5'11") Tabaxi, Neutral Evil (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)13 (+1) 11 (+0)10 (+0)
Skills Deception +2, History +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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