Claira Koehlanna, Female Elf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears an entirely blue suit with green socks and a vest with buckled shoes. She is an epitome of beauty. She has moderate length brown hair. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Overbrimming with self-confidence, Claira isn't afraid of most anything. She has a strong dislike to people who do not believe in Elven unity. She receives visions of the future at random moments
History: She was born to loving parents in a slum to the east. In her 15th year, her parents were killed by a drow raid, leaving Claira alone in the world. After a stint in an orphanage, she was adopted. She was granted psionic powers by her dying brother.
Motivation: She feels the way she acts is they only way to get by in the world; and several ex partners dislike her way of doing things and want revenge
Ideals: Impeccable, Gifted. Bonds: Attractive, Poor, Enemies. Occupation: Beggar
Voice: Australian accent
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Sard (60 gp). 1 Masterwork Common Ranged Weapon.
Mijira Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across her face, she dresses well, wearing black shirts, loose pants, and blazers most of the time. She has moderate length green crest. She wears a mask on her face.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is an amazing painter.
History: Born in the east to a Gardener, Mijira learned a great deal about her father's area of expertise. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has worked as a Gardener like her father before her.
Motivation: Her religion dominates her actions; and balancing her hectic life and new gardener responsibilities is difficult
Ideals: Gifted, Entrepeneur. Bonds: Attractive, Job, Religious. Occupation: Gardener
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 2)
Armor Class 9
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 8 (-1) | 5 (-3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
Possessions: 170 gp. 1 Masterwork Common Melee.
Borun Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who is renowned for his bright white suits and hats. He has a brown handlebar mustache and slicked back brown hair. His thin eyebrows rest above his beady green eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He wants nothing more than to rejoin the army; and his relatives are trying to arrange a marriage
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Slave, Family, Military. Occupation: Dyer
Voice: Low and grunting
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Malachite (7 gp).
Quick In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who is wearing a long, brown, dusty cloak, he is not a threatening figure. He has red fur. His copper eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He takes great joy in being the best Merchant in town.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Some 2 years later his spouse died after the birth of his son. Heartbroken, Quick never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love; and he is wracked by social anxiety
Ideals: Joker, Gifted. Flaws: Fearful. Bonds: Job, In love. Occupation: Merchant
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 7 (-2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 12
Languages
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 5000 cp.
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