Jezebeth Fluke, Female Tiefling [Permalink]
Personal [hide]
Description: She is wearing a long, black cloak. She has a slight overbite and is overall scrawny. Her chestnut hair is kept up in a ponytail inside a top hat. Her gold unseeing eyes seem to look past you.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She cannot resist a sob story and will often dote over anyone who has one.
History: She served in the navy to pay for her family's outstanding loans. She was an apprentice working in her mother's forge. She has dedicated herself to building a better kind of golem.
Motivation: Her relatives are trying to arrange a marriage; and balancing her hectic life and new shoemaker responsibilities is difficult
Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Military, Adventurer, Family. Occupation: Shoemaker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 8 (-1) | 11 (+0) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 70 gp.
Ahinar Amastacia, Female Half-Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair is brown and very short. Her amber eyes dart from person to person.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: The child of southern immigrants she idolized her father. One day when Ahinar was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Ahinar was heart-stricken from the event, and her mother started working long hours to provde for them. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She has money and likes to spend it; and to reunite with her absent father
Flaws: PTSD. Bonds: Immigrant, Guardian, Adventurer, Family, Rich. Occupation: Sculptor
Voice: High pitched, excited
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Halfling, Auran
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
Cumpen Leffery, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she dresses well, wearing blue shirts, loose pants, and blazers most of the time. Her red hair is cut short with large spiked bangs in the front. Her eyes, though not visible through her cowl, are hazel.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a pair of adventurers, Cumpen grew up listening to her mother's many stories. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She is searching for what she claims is her rightful reward.
Motivation: Meet up once more with her childhood friend.
Ideals: Justice, Optimist. Bonds: Attractive, Adventurer. Occupation: Painter
Voice: Squeaky
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Draconic
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 30 gp. 1 Masterwork Common Melee.
Yurgunn Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears baggy grey pantaloons and a pastel scarf. She keeps her blonde hair in a flapper bob. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: A powerful necromancer made her what she is. Her parents enrolled her in a Druid school at a young age so that she could practice her necromantic talents. She is untrained/undisciplined, which makes her dangerous.
Motivation: Wants to open a new tavern; and she has comitted a past crime that haunts her to this day
Ideals: Gifted. Flaws: Insane. Bonds: Criminal record, Mentor, Job. Occupation: Stableman
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 23 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 19 (+4) | 10 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 90 gp.
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