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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Leaf Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is dressed in a clean brown cloak covering his clean studded leather. His yellow fur is matted, messy, and big. His eyes are yellow and catlike.

Personality: He is very quiet and rarely speaks above a whisper. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the north to a Assassin, Leaf learned a great deal about his father's area of expertise. Leaf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Shy. Bonds: Adventurer, Job. Occupation: Assassin

Voice: Cold and demanding tone

Attributes [hide]

Leaf Timber, Male Tabaxi Warlock 1
Medium (6'5") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)9 (-1) 12 (+1)14 (+2)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 11
Languages
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp. 1 Banded mail.


Social Check DCs


Edge In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an entirely brown suit with green socks and a vest with buckled shoes. His gray fur is slicked back into a classic pompadour. His hazel eyes are slightly larger than normal.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in a small village he learned the ways of the warrior from his father. Edge abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is a bit of a kleptomaniac; and to reunite with his old friends

Ideals: Philantrophist, Fighting. Flaws: Depressed. Bonds: Adventurer, Criminal record. Occupation: Mortician

Voice: Italian accent

Attributes [hide]

Edge In the Wind, Male Tabaxi Cleric 2
Medium (6'5") Tabaxi, Neutral Evil (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)8 (-1) 16 (+3)10 (+0)
Skills Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 200 sp.


Social Check DCs


Leshanna Meliamne, Female Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman prefers to wear violet clothing when she does not wear armor. She keeps her long golden hair kept up in a rat tail. She has violet eyes and a violet hat with a red feather.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She left for the south, certain she would find work there.

Motivation: Marry her sister to traveling adventurers; and doesn't want to be a detective and was forced into it by her family

Ideals: Entrepeneur. Flaws: Depressed, Ugly. Bonds: Immigrant, Family. Occupation: Detective

Voice: Pronounces O like U

Attributes [hide]

Leshanna Meliamne, Female Half-Elf Sorcerer 1
Medium (5'6") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 8 (-1)12 (+1) 12 (+1)10 (+0)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 110 gp.


Social Check DCs


Nicor Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. His white hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are silver.

Personality: Confrontational and typically high on some drug or another. He has a minor phobia of water and hates getting wet.

History: He was born several months after his father was called into army service. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He got away from his former life and has fallen to alcoholism.

Motivation: Tiefling compassion; and he is wracked by social anxiety

Ideals: Athletic. Flaws: Addict, Fearful, Racist. Bonds: Military. Occupation: Ruler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Nicor Bedlam, Male Tiefling Druid 2
Medium (5'5") Tiefling, True Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)9 (-1) 7 (-2)13 (+1)
Skills Animal Handling +0, History +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 350 gp.


Social Check DCs

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