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NPC Generator

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Advanced [show]


Godfrey Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears many layers of old clothing at all times. His black hair and beard is wavy and long. His gray eyes dart from person to person to random spaces in the air.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the west to a Shepherd, Godfrey learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He now owns his own business.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and expand his business

Ideals: Athletic, Opinionated. Flaws: Ugly, Greedy. Bonds: Poor, Job. Occupation: Shepherd

Voice: Dark and ominous

Attributes [hide]

Godfrey Berkeley, Male Human Warrior 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)4 (-3) 11 (+0)7 (-2) 11 (+0)10 (+0)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Bhevek Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is drawn into a tight pony tail with a skull scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Energy wise he seems alert and responsive.

History: A powerful wizard made him what he is. His homeland was ravaged by war and he spent much of his life rebuilding it. During his travels, Bhevek and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bhevek discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bhevek fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Balancing his hectic life and new Soapmaker responsibilities is difficult; and wants his loneliness to end

Ideals: Professionalism. Flaws: Selfish, PTSD. Bonds: Poor, Mentor. Occupation: Soapmaker

Voice: Sleepy voice

Attributes [hide]

Bhevek Quickstep, Male Halfling Wizard 1
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 9 (-1)9 (-1) 12 (+1)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp. Rock crystal (40 gp).


Social Check DCs


Kerkad Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in an above average manner. He sports a flattop crest cut. He wears crescent spectacles with a black brim.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He left for the south, certain he would find work there.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Athletic, Fighting. Bonds: Attractive, Immigrant, Family. Occupation: Animal Trainer

Voice: French accent

Attributes [hide]

Kerkad Daardendrian, Male Dragonborn Barbarian 2
Medium (6'1") Dragonborn, Chaotic Good (CR 2)
Armor Class 8
Hit Points 14 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 7 (-2)6 (-2) 12 (+1)11 (+0)
Skills Acrobatics +0, History +0
Senses Passive Perception 11
Languages
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0

Possessions: 1600 sp.


Social Check DCs


Zed Hayhurst, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 6'4". He wears silk and lounges about seductively, and his gloved hand is found clutching a lance. He wears a colorful flower in his brown hair. His otherwise smooth face is marked with small tiny scars.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: When he was but 5 years old his parents immigrated from the north. He has had some formal singing training, and achieved minor success. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zed fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety; and he's repulsed by the pc

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Carter

Voice: Forgets to breathe while speaking

Attributes [hide]

Zed Hayhurst, Male Half-Orc Commoner 1
Medium (6'4") Half-Orc, Lawful Good (CR 1)
Armor Class 7
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)4 (-3) 9 (-1)7 (-2) 7 (-2)7 (-2)
Skills Nature +0, Persuasion +0
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged -1 / 1d4-3, Grapple +3

Possessions: 110 gp. Chrysoberyl (60 gp).


Social Check DCs

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