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NPC Generator

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Ability Scores
Seed

Advanced [show]


Pelt Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown shirt with thin blue vertical stripes and green pants. She wears a wide-brimmed hat to hide her balding. She tend to wears goggles to shield her eyes.

Personality: Pelt hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has dedicated herself to building a better trade route.

Motivation: She wants to get laid; and she's looking for her big break

Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Painter

Voice: Scratchy, weak

Attributes [hide]

Pelt Of Ale, Female Tabaxi Monk 1
Medium (5'2") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 12 (+1)11 (+0) 14 (+2)16 (+3)
Skills Intimidation +5, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 5000 cp. Red garnet (70 gp).


Social Check DCs


Beloril Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Dyer. His white hair is cut short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He dislikes all the random violence that takes place in the south. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dyer arts, while his father instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Pacifist, Extrovert. Bonds: Rich, Job, Attractive. Occupation: Dyer

Voice: Dutch accent

Attributes [hide]

Beloril Dankil, Male Dwarf Wizard 1
Medium (4'5") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 12 (+1)8 (-1) 10 (+0)14 (+2)
Skills Animal Handling +2, Religion +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp. 1 Alchemist’s fire.


Social Check DCs


Frederick Badger, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is greasy and uncared for. His eyes are hazel and catlike.

Personality: His tongue was cut out and he uses sign language. He enjoys reading and quiet.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His religion dominates his actions; and wants to work out more often

Ideals: Athletic, Logical. Flaws: Ugly, Disease. Bonds: Religious, Mentor. Occupation: Carpenter

Voice: Posh accent

Attributes [hide]

Frederick Badger, Male Human Druid 2
Medium (5'3") Human, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)6 (-2) 10 (+0)13 (+1)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 90 gp.


Social Check DCs


Anne Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Halfling, and stands approximately 2'9". She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and her gloved hand is found clutching a crossbow. She wears a Stetson hat to cover her moderate length golden hair. She wears a mask on her face.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Anne was born in the north. At a young age she loved to build and create. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bowyer. She has since lost track of the people in her past.

Motivation: She wants revenge against giants; and many giants want her driven away

Ideals: Justice, Persistence. Bonds: Job, Family, Enemies. Occupation: Bowyer

Voice: Slow speaker

Attributes [hide]

Anne Goodbarrel, Female Halfling Aristocrat 1
Small (2'9") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)12 (+1) 8 (-1)9 (-1)
Skills Investigation +3, Stealth +5
Senses Passive Perception 9
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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