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NPC Generator

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Advanced [show]


Theriatis Murphy, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears just a violet suit. He has brown hair. He has green eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. He would rather hide behind his crafts than deal with other people.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He is untrained/undisciplined, which makes him dangerous.

Motivation: Money/treasure.

Ideals: Justice, Artistic. Flaws: Shy, Insane. Bonds: Rich. Occupation: Soapmaker

Voice: Low and grunting

Attributes [hide]

Theriatis Murphy, Male Half-Elf Expert 2
Medium (5'1") Half-Elf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 12 (+1)13 (+1) 15 (+2)10 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0

Possessions: 5000 cp.


Social Check DCs


Silent Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His lavender fur is still thick. His eyes, though not visible through his cowl, are hazel.

Personality: Overbrimming with self-confidence, Silent isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. Silent enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Silent took refuge in the old dungeon and found the beat up trident and armor he uses now. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Poor, Nature. Occupation: Tanner

Voice: Rhymes sentences (sorry)

Attributes [hide]

Silent Candle, Male Tabaxi Aristocrat 2
Medium (5'1") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 14 (+2)12 (+1) 11 (+0)8 (-1)
Skills Intimidation +1, Religion +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 60 gp.


Social Check DCs


Dalgal Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears silk and lounges about seductively, he is not a threatening figure. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling gray eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Dalgal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His family was turned out during the war. He and his family wandered west to less war torn lands. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Wants to have a good time and be beloved; and he is terrified, and will act out of fear

Ideals: Joker, Optimist. Flaws: PTSD. Bonds: Attractive, Poor. Occupation: Slave Trader

Voice: Spits words with contempt

Attributes [hide]

Dalgal Ungart, Male Dwarf Monk 1
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)9 (-1) 8 (-1)8 (-1)
Skills Medicine +1, Nature +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 130 gp. Red garnet (60 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Oloric Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair is long and unkept. His eyes are brown and beady.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a bit of a xeno-phobe, disliking non-Dwarves.

History: He was raised in a desert tribe. Oloric abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hasn't been sleeping well lately.

Motivation: To share knowledge with the world; and a strong sense of loyalty to dragonborn people

Ideals: Logical. Flaws: Ugly, Racist, Insomniac. Bonds: Adventurer, Nature. Occupation: Carter

Voice: Eastern European accent

Attributes [hide]

Oloric Daraln, Male Dwarf Ranger 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)8 (-1) 12 (+1)12 (+1)
Skills Arcana +1, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 800 sp. 1 Alchemist’s fire.


Social Check DCs

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