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NPC Generator

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Advanced [show]


Farideh Shestendeliath, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her long silver crest is drawn into a two foot long braid. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was raised in a white middle class family as the only child. Like her mother and her brother before her, after school she went straight into learning to become a Soapmaker. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To be a Stylist again; and she'd like to take her coworkers down a peg

Flaws: Addict, Impulsive, Mundane. Bonds: Poor, Job. Occupation: Soapmaker

Voice: Draws out vowels

Attributes [hide]

Farideh Shestendeliath, Female Dragonborn Adept 1
Medium (6'1") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)11 (+0) 5 (-3)10 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 40 pp. Malachite (5 gp).


Social Check DCs


Three On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a pastel suit, grey shirt, and black tie. His fur is lavender and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He invites people to come help in his community garden.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Three took refuge in the ruined castle and found the beat up bow and armor he uses now. He now spends his time doing works of charity.

Motivation: To be a Bounty Hunter again; and expand his business

Ideals: Optimist, Philantrophist. Bonds: Nature, Job. Occupation: Gardener

Voice: growls and snarls, animalistic

Attributes [hide]

Three On the Water, Male Tabaxi Aristocrat 1
Medium (5'7") Tabaxi, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)8 (-1) 11 (+0)10 (+0)
Skills Arcana +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: Azurite (14 gp).


Social Check DCs


Dimble Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a tan tunic with yellow highlights, and long violet pants that bunch up around his shoes. His hair is short and auburn. His eyes, though not visible through his cowl, are green.

Personality: He hates Gnomes with a passion. As such he is filled with self loathing. He is used to getting what he wants. In part because he is a meticulous planner.

History: Dimble was born with his mother's beautiful face. He made a point of taking high paying jobs and getting most of it up front. Days after completing his studies, news broke out that his hometown was attacked by goblins. Dimble was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Professionalism. Flaws: Racist. Bonds: Attractive, Adventurer, Enemies, Criminal record. Occupation: Glassblower

Voice: Raspy

Attributes [hide]

Dimble Cobblelob, Male Gnome Adept 3
Small (3'7") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)8 (-1) 7 (-2)9 (-1)
Skills Persuasion +1, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs


Blossom Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears an entirely white suit with violet socks and a vest with buckled shoes, and sports empty pouches on her belt. She has wavy blonde hair. Her eyes are green and beady.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Stableman arts, while her mother instructed her in etiquette, music and courtly manner. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. After a long history of fighting, Blossom and her spouse have recently divorced.

Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich. Occupation: Stableman

Voice: Sounds elderly

Attributes [hide]

Blossom Tealeaf, Female Halfling Barbarian 1
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)7 (-2) 8 (-1)4 (-3)
Skills Insight +1, Persuasion -1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 160 gp.


Social Check DCs

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