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Advanced [show]


Ruloth Daardendrian, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is dressed in an above average manner. She is muscular with a powerful set of arms. Her black crest is thinning but still full. Her eyes are likewise red.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She uses divination through singing.

History: She was born in the south. Ruloth was born on a far southern forest where she grew up under the tutelage of her father, an expert Barkeep. Due to her spouse's obsession with being a Carpenter they were divorced and she won custody of their daughter. She worked as a Barkeep, and she later adopted a second daughter.

Motivation: An old rival family wants her found; and her relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Family. Occupation: Barkeep

Voice: Irish accent

Attributes [hide]

Ruloth Daardendrian, Female Dragonborn Commoner 1
Medium (6'3") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 9 (-1)9 (-1) 13 (+1)14 (+2)
Skills Athletics +0, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +3

Possessions: 500 sp. Rose (50 gp).


Social Check DCs


Kansif Huckabee, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She carries with her a set of swords, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her white hair is cut jaggedly and amateurishly. Her eyes are brown and she is always smoking a pipe.

Personality: Kansif speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Kansif lived on a farm with her mother, near the main road leading to a nearby town. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has since lost track of the people in her past.

Motivation: She has comitted a past crime that haunts her to this day; and she doesn't get along with people that don't share her tastes

Ideals: Fighting, Impeccable. Flaws: Insane. Bonds: Criminal record, Family. Occupation: Weaver

Voice: Sensual and smooth

Attributes [hide]

Kansif Huckabee, Female Half-Orc Wizard 2
Medium (6'1") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 14 (+2)12 (+1) 10 (+0)8 (-1)
Skills Animal Handling +2, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 20 pp. 1 Good lock.


Social Check DCs


Emerald In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing the road beaten gear of a warrior. He wears a deerstalker hat to cover his moderate length black fur. His eyes are copper and he is always smoking a pipe.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Emerald took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Navigator. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is wracked by social anxiety; and he has a crush on the local navigator

Ideals: Fighting, Joker, Opinionated. Flaws: Fearful. Bonds: Nature, Has a crush. Occupation: Assassin

Voice: Ums and uhs a lot

Attributes [hide]

Emerald In the Morning, Male Tabaxi Warrior 1
Medium (5'5") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 9 (-1)12 (+1) 10 (+0)14 (+2)
Skills Insight +2, Investigation +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 30 pp. Pink pearl (70 gp).


Social Check DCs


Daar Kerrhylon, Female Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is dressed in earthy colors with a green and tan handkerchief worn on her right side. She wears her gold crest down. Her gold eyes dart from person to person.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She found a children's book about a Dragonborn Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. After a long history of fighting, Daar and her spouse have recently divorced.

Motivation: Expand her business; and she has passion for adventuring and risk

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job. Occupation: Cook

Voice: Scandinavian accent

Attributes [hide]

Daar Kerrhylon, Female Dragonborn Adept 1
Medium (6'3") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)7 (-2) 17 (+3)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 100 gp. Coral (100 gp).


Social Check DCs

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