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NPC Generator

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Advanced [show]


Peter Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His whole body is exceptionally muscular. He sports a flattop hair cut. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is business-like. He takes instructions and follows them to the letter. The war was a terrible time for him, and Peter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur, Professionalism. Flaws: Depressed. Bonds: Immigrant, Military. Occupation: Sellsword

Voice: Speaks in third person

Attributes [hide]

Peter Winterbourne, Male Human Monk 2
Medium (5'8") Human, Neutral Good (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)14 (+2) 5 (-3)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 7
Languages Common, Orc, Draconic
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: Fiery yellow corundum (400 gp).


Social Check DCs


Thava Beryntolthropal, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized green coat, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'5" when asserting herself. She has brass crest. She is baby faced.

Personality: Confrontational and typically high on some drug or another. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She moved from fad to fad and when she turned 15 she discovered music. She's since become an addict/alcoholic.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Artistic. Flaws: Addict. Bonds: Military, Slave. Occupation: Architect

Voice: Speaks with lips pursed

Attributes [hide]

Thava Beryntolthropal, Female Dragonborn Fighter 1
Medium (6'5") Dragonborn, Chaotic Good (CR 1)
Armor Class 8
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 16 (+3)9 (-1) 9 (-1)12 (+1)
Skills History +1, Sleight of Hand +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 100 sp.


Social Check DCs


Aramil Horner, Male Half-Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears violet cloth garments or leather armor. He has a long chestnut beard with little hanging trinkets. This gray eyed easterner is not easily forgotten.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Aramil is combative with any and all who dare try his patience in the slightest.

History: Born in the east to a Architect, Aramil learned a great deal about his father's area of expertise. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He'd like to take his coworkers down a peg; and he wants nothing more than to rejoin the army

Ideals: Persistence, Justice. Flaws: Fearful. Bonds: Job, Military. Occupation: Architect

Voice: Forgets to breathe while speaking

Attributes [hide]

Aramil Horner, Male Half-Elf Warlock 2
Medium (4'10") Half-Elf, Neutral Good (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)9 (-1) 16 (+3)5 (-3)
Skills Deception -1, History +1
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Scrag Rodney, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears dark leathers with embroidery. He has wavy silver hair. His eyes are blue and beady.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a small toy that he constantly fidgets with.

History: He is the product a well kept family trust fund and as such has never really known need. He took every job he could get his hands on, but the opportunities for Half-Orcs in the north were limited. He's since become an addict/alcoholic.

Motivation: He is greedy; and money/treasure

Flaws: Ugly, Antagonistic, Addict. Bonds: Rich, Immigrant. Occupation: Servant

Voice: Australian accent

Attributes [hide]

Scrag Rodney, Male Half-Orc Monk 1
Medium (5'11") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 12 (+1)5 (-3) 9 (-1)7 (-2)
Skills Nature -1, Persuasion +0
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 110 gp. 1 Darkwood Buckler.


Social Check DCs

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