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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Eleanor Barclay, Female Human [Permalink]

Personal [hide]

Description: A 5'10" western woman, she wears tattered old clothes. Her chestnut hair is wavy and long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While she acts the brute, she is far gentler than she would appear. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Born in the west her family was never financially stable. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Doesn't want to be a Mercenary and was forced into it by her family.

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Family, Poor. Occupation: Mercenary

Voice: American accent

Attributes [hide]

Eleanor Barclay, Female Human Rogue 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 8 (-1)13 (+1) 15 (+2)12 (+1)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +4

Possessions: 130 gp. Black pearl (300 gp). 1 Banded mail.


Social Check DCs


Hugh Rowley, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He wears a grey shirt with thin pastel vertical stripes and violet pants. His golden hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born in the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their son. He worked as a Bellfounder, and he later adopted a second son.

Motivation: Wants to raise his children well; and marry his sister to traveling adventurers

Ideals: Optimist. Bonds: Attractive, Family, In love, Immigrant. Occupation: Bellfounder

Voice: Rhymes sentences (sorry)

Attributes [hide]

Hugh Rowley, Male Human Sorcerer 1
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 15 (+2)15 (+2) 12 (+1)12 (+1)
Skills Athletics +1, Persuasion +3
Senses Passive Perception 11
Languages Common, Undercommon, Terran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: Just what you see.


Social Check DCs


Nuraval Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. His hair is short and auburn. His face is scarred and worn.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He also hits on women, regardless of circumstances.

History: He is the product a well kept family trust fund and as such has never really known need. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, he has sought to make the best of life.

Motivation: He wants to get laid; and he's attracted to the pc

Ideals: Optimist. Flaws: Ugly. Bonds: Has a crush, Rich, Mentor. Occupation: Bookbinder

Voice: pre-pubescent

Attributes [hide]

Nuraval Graybeard, Male Dwarf Sorcerer 3
Medium (4'5") Dwarf, Chaotic Good (CR 3)
Armor Class 6
Hit Points 5 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)3 (-4) 8 (-1)11 (+0) 10 (+0)10 (+0)
Skills Acrobatics -2, Stealth -2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged -2 / 1d8-4, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 14000 cp. 1 Superior lock. 1 Silk rope. 1 Silk rope.


Social Check DCs


Diesa Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a faded coat and loose pants complete with broad hat. She wears her blonde hair up. Her eyes are blue.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is able to fit into much smaller and tighter spaces than normal.

History: She was born at the edge of vast forest. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Diesa took refuge in the old dungeon and found the beat up sai and armor she uses now. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and she has passion for adventuring and risk

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Unemployed

Voice: Pronounces O like U

Attributes [hide]

Diesa Deepdelver, Female Dwarf Fighter 1
Medium (3'10") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)9 (-1) 13 (+1)4 (-3)
Skills Animal Handling +3, Persuasion -1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 60 gp. 1 Good lock.


Social Check DCs

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