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NPC Generator

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Vorka Trowbridge, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She typically wears black cloth garments or leather armor. Her black hair is matted, messy, and big. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: The child of a Performer, who enjoyed hunting, Vorka was taken on many hunting expeditions. A few years later when the south was not economically sound they moved to her current location. She has since lost track of the people in her past.

Motivation: Find a way to reverse the transformation of her brother; and regain custody of her daughter

Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Family, Nature. Occupation: Bookbinder

Voice: Hollow voice

Attributes [hide]

Vorka Trowbridge, Female Half-Orc Cleric 1
Medium (5'11") Half-Orc, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)12 (+1) 14 (+2)6 (-2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 70 gp. Brass mug with jade inlays (300 gp).


Social Check DCs


Adran Firahel, Male Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is generally well dressed albeit a few years behind the times. He is an epitome of beauty. He has done his best to style his auburn hair to look like a famous performer. He wears large thick round spectacles.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the west. His homeland was ravaged by war and he spent much of his life rebuilding it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality.

Flaws: Selfish, PTSD. Bonds: Attractive, Adventurer, Immigrant. Occupation: Ruler

Voice: Deep voice with rolling R's

Attributes [hide]

Adran Firahel, Male Elf Druid 1
Medium (5'1") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)13 (+1) 8 (-1)12 (+1)
Skills Investigation +3, Medicine +1
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: A large tome filled with over one hundred recipes written by a former royal chef. (100 gp).


Social Check DCs


Seven Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing the road beaten gear of a warrior. His fur is short and cinnamon. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Seven took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion.

Ideals: Fighting, Passionate, Justice. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Weaver

Voice: Farmer accent

Attributes [hide]

Seven Mist, Male Tabaxi Commoner 2
Medium (6'3") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 8 (-1)10 (+0) 8 (-1)13 (+1)
Skills Performance +3, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 220 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Bucklal Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear darkened spectacles and heavy clothing, no matter the weather. He has moderate length white hair. His amber eyes are passionate and lively.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of a Jeweler, who enjoyed hunting, Bucklal was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Bucklal never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He doesn't get along with people that don't share his tastes; and he feels threatened by others

Ideals: Joker, Impeccable. Flaws: Fearful. Bonds: Nature, In love. Occupation: Tailor

Voice: Aggressive tone

Attributes [hide]

Bucklal Jamjar, Male Halfling Sorcerer 1
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 7 (-2)15 (+2) 10 (+0)10 (+0)
Skills Athletics -1, Persuasion +2
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Elven
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 700 sp. 1 Superior lock.


Social Check DCs

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