Art In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a brown costume with the symbols of magic on her torso. She keeps her beige fur in a pixie cut. She wears large thick round spectacles.
Personality: She loves telling others what to do and how they should feel about things. A true patriot, Art would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: The child of a Adventurer, who enjoyed hunting, Art was taken on many hunting expeditions. Art liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army; and she is wracked by social anxiety
Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Military, Nature. Occupation: Glassblower
Voice: Italian accent
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 13 (+1) | 17 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Halfling, Elven, Ignan
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
Possessions: 140 gp.
Anbera Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She tends to wear a brown poncho over her likewise colored trousers and shirt. Her red hair has been sun bleached extensively. She wears round tiny glasses practically rammed into her face.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. In her 17th year, her parents were killed by a dire rats raid, leaving Anbera alone in the world. After a stint in an orphanage, she was adopted. She left for the west, certain she would find work there.
Motivation: Wants a kiss; and she wants revenge against dire rats
Ideals: Justice. Flaws: Mundane. Bonds: Enemies, Immigrant, Has a crush. Occupation: Spice Merchant
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 400 sp. Rock crystal (30 gp).
Torgga Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: This woman very much looks the part of a Courier. She is muscular with a powerful set of arms. She sports a flattop hair cut. She wears an eyepatch.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Courier work with an outfit from a few towns over. Courier work suited her well, and with each successful project, she earned more gold and more respect from her peers. She inherited the family business which she has now maintained for 11 years.
Motivation: To be a Shepherd again; and expand her business
Flaws: Ugly, Selfish, Forgetful. Bonds: Job, Slave. Occupation: Courier
Voice: Sensual and smooth
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 9 (-1) | 13 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 3 Tanglefoot bags.
Sun Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'2" and lanky with angular features, she is an attractive figure. She is wearing the road beaten gear of a warrior. Her yellow fur is drawn into a tight pony tail with a cross scrunchie. She wears large thick round spectacles.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Born to a pair of adventurers, Sun grew up listening to her father's many stories. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and a need for knowledge about a nearby landmark
Ideals: Fighting, Joker, Philantrophist. Bonds: Attractive, Adventurer, Debt. Occupation: Glassblower
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp.
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Their contribution stands as a beacon of hope for all adventurers!
