Kristryd Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a grey costume with the symbols of the four houses of cards on her torso. She keeps her long red hair kept up in a rat tail. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She always tries to repair and not replace. It was this mentality that drove her into the Bounty Hunter business.
History: Sold as a small child to a necromancer, Kristryd was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now travels the world, in search of power and loot.
Motivation: Find a way to reverse the transformation of her sister; and an old rival family wants her found
Ideals: Persistence. Bonds: Attractive, Family, Mentor, Adventurer. Occupation: Bounty Hunter
Voice: Spits and sputters
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 18 (+4) | 11 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 400 sp. Cloth of gold vestments (120 gp). 1 Silk rope.
Virra Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: A 3'0" southern woman, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are likewise brown. Her teeth are yellowed and unaligned.
Personality: She is business-like. She takes instructions and follows them to the letter. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She got into the Hunter business at a young age. Her father was a soldier and died while she was still young. Virra was left her father's suit of armor and trained in its use and care. She then took over the family business and is one of the better Hunter for hire.
Motivation: Her spouse's relatives view her with great suspicion; and an old rival family wants her found
Ideals: Professionalism, Logical. Flaws: Ugly. Bonds: Job, Military, Family. Occupation: Hunter
Voice: Rolls R's
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 13 (+1) | 5 (-3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
Possessions: 110 gp.
Eva Copeland, Female Human [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'0" has a big stupid grin on her face most of the time. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. With bright golden hair. Her face is covered beneath a completely black helmet.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She also has developed a complete distrust of the Spy profession.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. A few years later when the north was not economically sound they moved to her current location. She's also a talented Spy, but doesn't like to broadcast it.
Motivation: Wants to work out more often; and she is unsatisfied with her job
Ideals: Artistic, Athletic. Flaws: Shy. Bonds: Job, Immigrant. Occupation: Map Maker
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 10 (+0) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp. 2 Smokesticks.
Valafar Moral, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He dresses well, typically a more casual-formal manner. He has dyed his greying black hair a little too much giving a sharp black color. He wears round tiny glasses practically rammed into his face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Valafar and his spouse have recently divorced.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Religious, Military. Occupation: Sailor
Voice: Aggressive tone
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 390 gp. Jade (160 gp). Rock crystal (70 gp). Black star sapphire (400 gp). 1 Holy water.
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