Theodoric Sharps, Male Human [Permalink]
Personal [hide]
Description: This man is well dressed, but even with his fine clothing he looks run-down, and sports empty pouches on his belt. His hair, while still mostly black, has prominent grey streaks. His hazel eyes lackadaisically let the world flow into them.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Theodoric was raised in a hard working conservative environment. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He left for the south, certain he would find work there.
Motivation: To share knowledge with the world; and he is unsatisfied with his job
Ideals: Joker, Gifted, Logical. Bonds: Job, Immigrant. Occupation: Painter
Voice: Posh accent
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Irann Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears skinny pants and wears a tan and pastel robe with the hood down. She has shaved her head bald. She wears an eyepatch.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Irann grew up listening to her mother's many stories. Ostracized due to the martial powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. She became a Architect soon after.
Motivation: She's looking for her big break; and obtaining odd cultural human artifacts is her passion
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Architect
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 8 (-1) | 8 (-1) | 4 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 40 pp.
Rael Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes dart from person to person to random spaces in the air.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He would rather hide behind his crafts than deal with other people.
History: He was born in the east, but his parents moved at a very young age to the north. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Revenge; and he wants revenge against drow
Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Immigrant, Enemies. Occupation: Ploughman
Voice: Booming voice
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 8 (-1) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 200 sp.
Matilda Trollope, Female Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across her face, she typically wears grey cloth garments or leather armor. She keeps her long black hair kept up in a rat tail. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She uses divination through singing.
History: She was born several months after her mother was called into army service. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). She has dedicated herself to building a better trade route.
Motivation: She desires power and/or immortality.
Ideals: Justice, Gifted. Flaws: Addict. Bonds: Military, Adventurer. Occupation: Carter
Voice: Low and grunting
Attributes [hide]
Medium (4'8") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 6 (-2) | 11 (+0) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 150 gp.
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Their contribution stands as a beacon of hope for all adventurers!