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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Anthony Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is portly but not overly obese. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are a pleasant green.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He takes great joy in being the best Carter in town.

History: A powerful brothel owner made him what he is. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has drifted from career to career and currently works as a Carter.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Flaws: Shy. Bonds: Poor, Job, Mentor, Family. Occupation: Carter

Voice: Russian accent

Attributes [hide]

Anthony Livingstone, Male Human Ranger 2
Medium (5'8") Human, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 11 (+0)9 (-1) 10 (+0)13 (+1)
Skills Performance +3, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 330 gp. 1 Good lock.


Social Check DCs


Flame Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears rags and sports a simple walking cane. His fur is white and curly. His eyes, though not visible through his cowl, are hazel.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a white middle class family as the only child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He wants nothing more than to rejoin the army; and he is wracked by social anxiety

Ideals: Athletic. Flaws: Antagonistic, Fearful, Mundane. Bonds: Poor, Military. Occupation: Spice Merchant

Voice: Smoker's lung

Attributes [hide]

Flame Timber, Male Tabaxi Expert 1
Medium (6'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)13 (+1) 7 (-2)10 (+0)
Skills Animal Handling +0, Intimidation +2
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 700 sp.


Social Check DCs


Art Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing colorful clothing, dressed as a Engraver. He wears his black fur down. His eyes are likewise blue.

Personality: A deeply religious man he believes everything happens for a reason. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He's also a talented Bowyer, but doesn't like to broadcast it.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Secretive. Bonds: Religious, Job, Adventurer. Occupation: Engraver

Voice: Speaks with lips pursed

Attributes [hide]

Art Treat, Male Tabaxi Wizard 1
Medium (6'1") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 6 (-2)10 (+0) 15 (+2)14 (+2)
Skills History +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 500 sp.


Social Check DCs


Gormogord Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear red pants and tee shirts, and a wedding ring on his right hand. His chestnut hair is thinning but still full. His eyes are blue and beady.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a minor phobia of water and hates getting wet.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted from career to career and currently works as a Dilettante.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Flaws: Ugly, Fearful. Bonds: In love, Job, Religious. Occupation: Dilettante

Voice: Posh accent

Attributes [hide]

Gormogord Sunmeadow, Male Halfling Warrior 1
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 18 (+4)12 (+1) 10 (+0)7 (-2)
Skills Persuasion +0, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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