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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Bertram Kelsey, Male Human [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear brown pants and tee shirts. His chestnut hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is extraordinarily eccentric. He is lazy, self-centered, vain, and jealous.

History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is content; and he has decided he is irredeemable

Flaws: Ugly, Insane, Selfish. Bonds: Poor, Nature. Occupation: Ruler

Voice: Mousy voice

Attributes [hide]

Bertram Kelsey, Male Human Fighter 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)8 (-1) 7 (-2)10 (+0)
Skills Acrobatics +3, History +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp.


Social Check DCs


Nalral Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner. He is muscular with a powerful set of arms. His white hair is drawn into a tight pony tail with a dagger scrunchie. His face is covered beneath a completely black helmet.

Personality: He is overprotective of those who hire his services. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He's repulsed by the PC; and to protect his home

Flaws: Hedonist, Antagonistic. Bonds: Attractive, Guardian. Occupation: Guard

Voice: Aggressive tone

Attributes [hide]

Nalral Daerdahk, Male Dwarf Aristocrat 3
Medium (4'1") Dwarf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)15 (+2) 10 (+0)6 (-2)
Skills Athletics +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 16000 cp.


Social Check DCs


Diesa Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is wearing a perfectly clean shirt and pair of pants. Her auburn hair is still thick. Her half smiles and blue eyes are beguiling and draw you in.

Personality: Stoic and calm, she prefers to meditate than take action. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her childhood dream was to be a Miller, but she was a colossal failure. She now mingles about in high society.

Motivation: She feels that her past leaves her morally obligated to help; and wants to open a new tavern

Ideals: Disciplined, Joker. Bonds: Attractive, Rich, Job, Criminal record. Occupation: Carter

Voice: Jittery and nervous

Attributes [hide]

Diesa Holderhek, Female Dwarf Monk 1
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 12 (+1)10 (+0) 17 (+3)7 (-2)
Skills Performance +0, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: 40 gp.


Social Check DCs


Gomory Tickle, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'10" and typically wears a sleeveless long coat of deep grey leather and dull pastel iron scale mail. His head has been shaved. His face is scarred and worn.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in the west. He was taken from his home at a very young age. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Slave. Occupation: Tanner

Voice: Loud with bravado

Attributes [hide]

Gomory Tickle, Male Human Rogue 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 5 (-3)10 (+0) 13 (+1)11 (+0)
Skills Deception +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 800 sp.


Social Check DCs

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