Damaia Sharp, Female Tiefling [Permalink]
Personal [hide]
Description: This malnourished woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her red hair is braided into rings. She is missing an eye and her face is severely sunburned. Her one remaining eye shines black.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Born to a Sage, her father struggled to pay the bills. A freak accident while working with her Sage father left her crippled. She has achieved small success as a Shoemaker.
Motivation: Balancing her hectic life and new Shoemaker responsibilities is difficult; and to be a sage again
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Shoemaker
Voice: Strong lisp
Attributes [hide]
Medium (4'9") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp. 1 Banded mail.
Gurdis Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: 3'9" and lanky with angular features, she is an attractive figure. She is wearing a tight grey one piece outfit complete with pants, hood, and a cape. Her brown hair is braided into rings. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She also is a firm believer in the womanly ideal.
History: Gurdis was born the youngest of three triplets. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. She has been saving her money to try and buy her brother's freedom.
Motivation: Wants to raise her children well; and doesn't want to be a bricklayer and was forced into it by her family
Ideals: Entrepeneur. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Family. Occupation: Bricklayer
Voice: Irish accent
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 7 (-2) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Thorpe Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears suspenders and red workpants. His shirt is green, and he wears a heavy red leather apron most of the time. With bright silver hair and a scraggly beard. His violet eyes dart from person to person.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His necromantic abilities were realized during a raid on his village. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fisher. He hasn't told them the truth, but wants to settle down with them.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Fighting, Gifted. Bonds: Has a crush, Adventurer, Slave. Occupation: Healer
Voice: Scandinavian accent
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp. Deep green spinel (90 gp).
Mara Zhou, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears light armors faded through time and improper care. She has slicked back brown hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. In her 16th year, her parents were killed by a orcs raid, leaving Mara alone in the world. After a stint in an orphanage, she was adopted. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and someone believes her a fraud
Ideals: Passionate. Bonds: Religious, Enemies, Rich. Occupation: Barber
Voice: Relaxed voice
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 7 (-2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp.
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