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NPC Generator

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Advanced [show]


Torbera Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears loose pants and a collared shirt complete with sweater beneath her coat. She wears a colorful flower in her golden hair. Her eyes are blue and catlike.

Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She is obsessed with her god.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She moved from fad to fad and when she turned 15 she discovered dancing. She was granted psionic powers by her dying brother.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Athletic, Artistic, Gifted. Bonds: Attractive, Religious. Occupation: Hunter

Voice: Soothing and warm

Attributes [hide]

Torbera Burrowfound, Female Dwarf Rogue 1
Medium (3'10") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 17 (+3)6 (-2) 13 (+1)11 (+0)
Skills Investigation +0, Religion +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 700 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Randal Myerscough, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears many layers of old clothing at all times. His skin is also unnaturally pale. He has styled his brown hair well, parting it to the left. His violet unseeing eyes seem to look past you.

Personality: Randal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is afraid of women and trembles around them

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with his childhood friend.

Ideals: Extrovert, Fighting. Flaws: Ugly, Disease, Shy. Bonds: Poor. Occupation: Barkeep

Voice: Timid voice

Attributes [hide]

Randal Myerscough, Male Human Druid 1
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 7
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 17 (+3)13 (+1) 14 (+2)11 (+0)
Skills Investigation +3, Sleight of Hand -1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 gp. Peridot (40 gp).


Social Check DCs


Bertram Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: 3'0" and muscular, this western man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is singed and shortened. His violet eyes dart from person to person.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Bertram took refuge in the ruined castle and found the beat up rapier and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and wants to work out more often

Ideals: Athletic, Joker, Fighting. Flaws: Ugly. Bonds: Nature, Rich. Occupation: Fortune-teller

Voice: Hissing voice

Attributes [hide]

Bertram Warmwater, Male Halfling Druid 1
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 8 (-1)15 (+2) 9 (-1)11 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 9
Languages Common, Halfling, Celestial, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp.


Social Check DCs


Flask Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a brown vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his brown boots flare out at the collars. He keeps his long red fur kept up in a rat tail. His eyes are amber and he is always smoking a pipe.

Personality: He is happy with his job as a Guard. He turns his eye from what people do, preferring to live and let live. He is lazy, self-centered, vain, and jealous.

History: Flask lived on a farm with his father, near the main road leading to a nearby town. Over the years he perfected his riding and shooting skills. He inherited the family business which he has now maintained for 2 years.

Motivation: To clean up the streets; and further expansion of business

Flaws: Selfish. Bonds: Job, Family, Nature, Guardian. Occupation: Guard

Voice: Spits words with contempt

Attributes [hide]

Flask Mirror, Male Tabaxi Adept 1
Medium (5'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 4 (-3)6 (-2) 6 (-2)9 (-1)
Skills Athletics +5, Performance +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 20 pp. 4 Thunderstones.


Social Check DCs

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