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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Bhevek TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears rags and sports a simple walking cane. He has no hair. He wears round tiny glasses practically rammed into his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He became a Dyer soon after.

Motivation: To be a Sculptor again.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Job. Occupation: Dyer

Voice: Booming voice

Attributes [hide]

Bhevek TellPenny, Male Halfling Rogue 2
Small (3'4") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)7 (-2) 6 (-2)12 (+1)
Skills Deception +3, Stealth +3
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 180 gp.


Social Check DCs


Tawna Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across her face, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her long white hair is drawn into a two foot long braid. Her eyes, though not visible through her cowl, are hazel.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is afraid of women and trembles around them

History: Her father raised her in a mountain cabin. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: She has comitted a past crime that haunts her to this day.

Flaws: Insomniac, Shy. Bonds: Adventurer, Nature, Criminal record. Occupation: Cartwright

Voice: Tuts and clicks tongue

Attributes [hide]

Tawna Shadowquick, Female Halfling Warrior 1
Small (2'8") Halfling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 8 (-1)10 (+0) 9 (-1)18 (+4)
Skills Intimidation +6, Survival +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 120 gp. Chrysoberyl (90 gp). 1 Banded mail.


Social Check DCs


Lone Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His orange fur is singed and shortened. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Lone lived on a farm with his father, near the main road leading to a nearby town. He worked as a nervous Fletcher and found it very stressful. By chance he met his sister recently and the two have been together since.

Motivation: He has money and likes to spend it; and he'd like to take his coworkers down a peg

Flaws: Ugly. Bonds: Job, Family, Rich. Occupation: Fletcher

Voice: Spits words with contempt

Attributes [hide]

Lone Peak, Male Tabaxi Fighter 1
Medium (5'5") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 4 (-3)3 (-4) 8 (-1)17 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 600 sp.


Social Check DCs


Caramip Munggen, Female Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears a shirt that is too small, which lets her gut show, with a ratty blue coat over it. Her deerstalker hat is riddled with cuts and holes. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has a habit of throwing herself into exceedingly dangerous situations.

History: Gifted from a young age, Caramip studied abroad. Through the years after Caramip was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Caramip's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Philantrophist, Gifted. Flaws: Ugly, Impulsive, Antagonistic. Occupation: Bellfounder

Voice: Cold and demanding tone

Attributes [hide]

Caramip Munggen, Female Gnome Expert 2
Small (3'1") Gnome, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 15 (+2)6 (-2) 11 (+0)11 (+0)
Skills Athletics +0, Stealth +0
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple +0

Possessions: 240 gp.


Social Check DCs

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