Salanop Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she dresses like a well dressed Navigator does. Her tied-back hair is chestnut. This gray eyed easterner is not easily forgotten.
Personality: Cocky and sure of herself, she believes she is the best Navigator born in the past three hundred years. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born in the east to a Navigator, Salanop learned a great deal about her mother's area of expertise. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Salanop took refuge in the large cave and found the beat up bow and armor she uses now. She then took over the family business and is one of the better Navigator for hire.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and balancing her hectic life and new navigator responsibilities is difficult
Flaws: Greedy. Bonds: Job, Adventurer, Nature. Occupation: Navigator
Voice: French accent
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 14
Hit Points 8 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 7 (-2) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 140 gp. Tiger eye turquoise (15 gp).
Dimble Turen, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a slight overbite and is overall scrawny. His red hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He never swears and excessively uses polite adverbs when speaking. Dimble is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Engraver, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Wants a kiss; and his relatives are trying to arrange a marriage
Ideals: Optimist. Flaws: Disease. Bonds: Family, Guardian, Has a crush. Occupation: Fletcher
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 6 (-2) | 9 (-1) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Gnome
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
Possessions: 300 sp.
Geoffrey Colby, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is constantly adorned with expensive silk clothing, often dyed in bright grey and white, and wears rings and necklaces with large, colorful gems. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a ruthless business man, a trait he acquired from his father.
History: He was always a brilliant, if unscrupulous mind. He struck it rich when he found rare goods in large quantities. He has been a successful dealer in antiques buying low and selling high.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Joker, Entrepeneur, Logical. Flaws: Insane. Bonds: Rich, Attractive. Occupation: Beggar
Voice: Timid voice
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 14 (+2) | 8 (-1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 3000 cp.
Tethren Subtlety, Male Tiefling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a perfectly clean shirt and pair of pants. He keeps his long white hair kept up in a rat tail. He has gold eyes.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He receives visions of the future at random moments
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 13th year, his parents were killed by a gnolls raid, leaving Tethren alone in the world. After a stint in an orphanage, he was adopted. By chance he met his brother recently and the two have been together since.
Motivation: Wants his loneliness to end; and he wants to get laid
Ideals: Gifted. Bonds: Attractive, Enemies, Rich, Family, Has a crush. Occupation: Navigator
Voice: Raspy
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 11 (+0) | 12 (+1) | 17 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 60 gp. Brown-green garnet (100 gp). 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!

