Darrak Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a hunchback. His silver hair is styled in orderly dreadlocks. His amber eyes dart from person to person.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised in a island tribe. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His spouse's relatives view him with great suspicion; and he is greedy
Ideals: Joker. Flaws: Ugly. Bonds: Family, Nature, Rich. Occupation: Healer
Voice: Old Prospector
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 200 sp. Lapis lazuli (11 gp). 1 Masterwork Common Ranged Weapon.
Azzakh Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His crest is bronze and curly. He wears large thick round spectacles.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Azzakh was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. His childhood dream was to be a Laborer, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He desires power and/or immortality; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Adventurer, Job. Occupation: Carter
Voice: German accent
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 9 (-1) | 6 (-2) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 sp.
Beatrice Allerton, Female Human [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a beer of some kind. She wears an entirely grey suit with blue socks and a vest with buckled shoes, marred by beers. She has dyed her greying brown hair a little too much giving a sharp brown color. Her hazel eyes are slightly larger than normal.
Personality: She is a Farmer first and foremost. She believes firmly that knowledge should be universal. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was an apprentice working in her father's forge. She inherited the family business which she has now maintained for 7 years.
Motivation: Expand her business; and to be a guard again
Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Farmer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 2000 cp.
Zaffrab Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan armored body suit, with a simple yellow line shooting up and back down. His skin is fair and his fingers are delicate and long. His hair, while still mostly silver, has prominent grey streaks. His hazel eyes peer out from beneath his small tan hat.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Roofer father left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep.
Ideals: Entrepeneur. Flaws: Ugly, Disease, Insomniac. Occupation: Masseuse
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 200 sp.
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