Three In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She sports a flattop fur cut. She has yellow eyes and a brown hat with a blue feather.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Three hails from a village terrorized by gnolls. Her childhood dream was to be a Tailor, but she was a colossal failure. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Nothing but the best is good enough for her; and she is unsatisfied with her job
Ideals: Impeccable. Flaws: Mundane, Secretive. Bonds: Enemies, Job. Occupation: Gardener
Voice: High pitched and raspy
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 110 gp.
Gorga Lincoln, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is light but she possesses many grey ritualistic tattoos. She wears a black deerstalker hat and black clothes. Her chestnut hair is matted, messy, and big. She has a tattooed face.
Personality: Gorga is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is used to getting what she wants. In part because she is a meticulous planner.
History: Gifted from a young age, Gorga studied abroad. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. She has been a successful dealer in antiques buying low and selling high.
Motivation: She's repulsed by the PC; and retire the richest woman in the south
Ideals: Extrovert, Professionalism, Gifted, Entrepeneur. Flaws: Ugly, Antagonistic. Occupation: Marshal
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 7
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 8 (-1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +2
Possessions: Amber (130 gp). 1 Masterwork Common Melee.
Godfrey Jacobs, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He is wearing a long, grey, dusty cloak. His white hair is kept up in a ponytail inside a broad hat. He tend to wears goggles to shield his eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born at the edge of vast mountains. Through the years after Godfrey was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Godfrey's father didn't care for him much, and the feeling was mutual. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He's repulsed by the PC; and wants a kiss
Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Nature, Has a crush. Occupation: Mercenary
Voice: Australian accent
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 15 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Goblin, Ignan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
Blossom Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: This tall, slender woman prefers to wear flannel. Her blonde hair is braided into rings. She wears crescent spectacles with a black brim.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Blossom grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Blossom. Being a Bricklayer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She's attracted to the PC; and she's in love
Ideals: Optimist, Opinionated. Bonds: Slave, Criminal record, Has a crush. Occupation: Bricklayer
Voice: Draws out vowels
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1000 cp. 1 Masterwork Common Ranged Weapon.
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