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NPC Generator

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Advanced [show]


Amnon Amuse, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who is typically in his Detective uniform, he is not a threatening figure. He wears a broad hat to cover his moderate length purple hair. He wears an eyepatch.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business.

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Job, Religious. Occupation: Detective

Voice: Hissing voice

Attributes [hide]

Amnon Amuse, Male Tiefling Druid 1
Medium (5'11") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 13 (+1)10 (+0) 8 (-1)14 (+2)
Skills Persuasion +4, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp. Red garnet (50 gp). 1 Silver holy symbol.


Social Check DCs


Halimath Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He wears an entirely tan suit with white socks and a vest with buckled shoes. He has shaved his head bald. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. As long as the job gets done he does not care how it got done.

History: Born in the west to a Architect, Halimath learned a great deal about his mother's area of expertise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He then took over the family business and is one of the better Architect for hire.

Motivation: Marry his brother to traveling adventurers; and expand his business

Ideals: Opinionated, Professionalism. Bonds: Attractive, Job, Family. Occupation: Architect

Voice: Soft and melodious

Attributes [hide]

Halimath Meliamne, Male Elf Monk 1
Medium (4'8") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)15 (+2) 17 (+3)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven, Druidic, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 pp. 1 Banded mail.


Social Check DCs


Gormogord Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: He wears an entirely red suit with brown socks and a vest with buckled shoes. He carries a battered shortbow and tarnished sickle as well. His black hair is drawn into a tight pony tail with a rose scrunchie. He has a dull look in his brown eyes.

Personality: Overbrimming with self-confidence, Gormogord isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He invites people to come help in his community garden.

History: He was raised in a white middle class family as the only child. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He doesn't get along with people that don't share his tastes; and he seems to be bored by most things

Ideals: Fighting, Impeccable, Philantrophist. Flaws: Mundane. Bonds: Criminal record. Occupation: Apothecary

Voice: Thin and wheezing

Attributes [hide]

Gormogord Underfoot, Male Halfling Expert 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)11 (+0) 12 (+1)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp. Coral (150 gp).


Social Check DCs


Mormo Ignominy, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears dark leathers with embroidery. He keeps his dark red hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the east to a Mortician, Mormo learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and he is unsatisfied with his job

Ideals: Fighting, Philantrophist. Bonds: Attractive, Poor, Job. Occupation: Mortician

Voice: Speaks fast with a slight lisp

Attributes [hide]

Mormo Ignominy, Male Tiefling Fighter 2
Medium (5'7") Tiefling, Lawful Evil (CR 2)
Armor Class 9
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)13 (+1) 15 (+2)14 (+2)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 6000 cp. Moss agate (5 gp). 1 Masterwork Common Melee.


Social Check DCs

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