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NPC Generator

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Advanced [show]


Warryn Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear tan pants and tee shirts. His red hair is lengthy. He wears a mask on his face.

Personality: Abrasive and pushy, he has a hard time making friends. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a pair of adventurers, Warryn grew up listening to his father's many stories. Warryn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. After a long history of fighting, Warryn and his spouse have recently divorced.

Motivation: He's looking for his big break; and he desires power and/or immortality

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Adventurer. Occupation: Sage

Voice: Dark and ominous

Attributes [hide]

Warryn Horcusporcus, Male Gnome Paladin 2
Small (3'6") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)5 (-3) 16 (+3)7 (-2)
Skills Acrobatics +3, Religion -1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1500 sp. 1 Half-Plate.


Social Check DCs


Ralf Marleigh, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He acts crazy and hedonistic. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Ralf was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ralf took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new dyer responsibilities is difficult

Flaws: Insane, Hedonist. Bonds: Has a crush, Job, Nature. Occupation: Dyer

Voice: Timid voice

Attributes [hide]

Ralf Marleigh, Male Human Cleric 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 5 (-3)12 (+1) 7 (-2)13 (+1)
Skills Sleight of Hand +1, Survival +0
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 sp.


Social Check DCs


Baradad Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears just a black suit. His blue crest, when down, is lengthy. His eyes are red and he is always smoking a pipe.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Baradad enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He got into the Spy business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Athletic. Flaws: Hedonist, PTSD. Bonds: Nature, Job. Occupation: Spy

Voice: pre-pubescent

Attributes [hide]

Baradad Xephyrbahnor, Male Dragonborn Rogue 2
Medium (6'2") Dragonborn, Lawful Evil (CR 2)
Armor Class 7
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 15 (+2)7 (-2) 11 (+0)10 (+0)
Skills Investigation +0, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0

Possessions: 2000 cp. Jet (150 gp). White opal (500 gp). 1 Masterwork Heavy steel shield.


Social Check DCs


Burgell Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears tan leather gloves, a tan jacket, and tight pants. His blonde hair has been sun bleached extensively. His eyes are likewise blue.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a great chef.

History: He was born blind and as such lacked many opportunities for work. He struck it rich when he found rare goods in large quantities. After a long history of fighting, Burgell and his spouse have recently divorced.

Motivation: He has money and likes to spend it; and wants to open a new tavern

Ideals: Athletic, Gifted. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Sellsword

Voice: Speaks with squeezed throat

Attributes [hide]

Burgell Pingun, Male Gnome Aristocrat 1
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)11 (+0) 12 (+1)9 (-1)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 300 sp. 3 Tanglefoot bags.


Social Check DCs

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