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NPC Generator

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Advanced [show]


Prosperine Fright, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears green painted combat armor at almost all times. Her red hair is slicked back into a classic pompadour. She tend to wears goggles to shield her eyes.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She takes great joy in being the best Miller in town.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Like her mother and her sister before her, after school she went straight into learning to become a Miller. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She has a rivalry with the Church that dominates her actions.

Flaws: Depressed, Mundane. Bonds: Job, Religious. Occupation: Miller

Voice: Slurs words

Attributes [hide]

Prosperine Fright, Female Tiefling Aristocrat 1
Medium (6'3") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)12 (+1) 11 (+0)11 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 pp.


Social Check DCs


Ûggû Marlowe, Male Half-Orc [Permalink]

Personal [hide]

Description: He tends to wear a black poncho over his likewise colored trousers and shirt. He carries with him a set of whips on his belt, each one with a aquamarine on the hilt. His brown hair is still thick. His eyes are blue.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is a bit of a xeno-phobe, disliking non-Half-Orcs.

History: He was born into a rich family. His mother was a soldier and died while he was still young. Ûggû was left his mother's suit of armor and trained in its use and care. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ûggû fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Elven people.

Ideals: Fighting, Artistic. Flaws: Racist. Bonds: Rich, Military. Occupation: Glassblower

Voice: growls and snarls, animalistic

Attributes [hide]

Ûggû Marlowe, Male Half-Orc Commoner 1
Medium (5'8") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)8 (-1) 9 (-1)10 (+0)
Skills Intimidation +2, Nature +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 70 gp.


Social Check DCs


Farideh Shestendeliath, Female Dragonborn [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. Her black crest is lengthy and is close to two feet long. Her red eyes peer out from beneath her broad black hat.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Born to a Fortune-teller, her father struggled to pay the bills. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Map Maker work with an outfit from a few towns over. Map Maker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She was always very intelligent and has formed a secret society of freemasons.

Motivation: Several ex partners dislike her way of doing things and want revenge; and sabotage a competitor

Ideals: Opinionated. Flaws: Secretive. Bonds: Job, Poor, Enemies. Occupation: Map Maker

Voice: Farmer accent

Attributes [hide]

Farideh Shestendeliath, Female Dragonborn Aristocrat 2
Medium (6'6") Dragonborn, Lawful Good (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)4 (-3) 13 (+1)13 (+1)
Skills Nature -1, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 1000 cp. 1 Masterwork Common Melee.


Social Check DCs


Andry Swiftwhistle, Female Halfling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a robe, a symbol of luck around her neck, and a rapier on her belt. Her hair is cut close to her head. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Andry was born in the west. At a young age she loved to build and create. Andry was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Andry decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.

Motivation: A rival would like her out of the picture; and she feels that her past leaves her morally obligated to help

Ideals: Fighting, Justice, Persistence. Bonds: Criminal record. Occupation: Beggar

Voice: Uses lots of figures of speech

Attributes [hide]

Andry Swiftwhistle, Female Halfling Rogue 2
Small (3'2") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)7 (-2) 5 (-3)12 (+1)
Skills Animal Handling -1, Sleight of Hand +3
Senses Passive Perception 7
Languages Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 90 gp. 1 Masterwork Common Melee.


Social Check DCs

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