Trail Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears an entirely pastel suit with blue socks and a vest with buckled shoes. She is portly but not overly obese. Her fur is cut close to her head. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Sold as a small child to a slaver, Trail was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her mother took her hunting and taught her how to get in the mind of other creatures. She tends to her Miner job now, and dutifully fulfills any obligations she has.
Motivation: She would like to get married and retire; and she has a crush on the local glassblower
Bonds: Job, Has a crush, Adventurer, Mentor, Nature. Occupation: Miner
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
Possessions: 30 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). 1 Buckler.
Rose Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her golden hair is drawn into a tight pony tail with a rose scrunchie. Her green unseeing eyes seem to look past you.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Born in the east to a Butcher, Rose learned a great deal about her mother's area of expertise. Like her mother and her brother before her, after school she went straight into learning to become a Butcher. She has dedicated herself to building a better kind of golem.
Motivation: A strong sense of loyalty to Gnomish people; and obtaining odd cultural gnomish artifacts is her passion
Flaws: Disease, Antagonistic, Racist. Bonds: Attractive, Job, Adventurer. Occupation: Butcher
Voice: High pitched, excited
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 9 (-1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 140 gp. Lapis lazuli (7 gp).
Cressel Lithe, Male Tiefling [Permalink]
Personal [hide]
Description: This man is typically in his Barkeep uniform, and sports empty pouches on his belt. He wears his black hair up. His eyes, though not visible through his cowl, are gold.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is able to make almost anything out of random pieces of junk.
History: He got into the Barkeep business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Religious, Nature. Occupation: Barkeep
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Darrak Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. He is muscular with a powerful set of arms. His white hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are green and he is always smoking a pipe.
Personality: Darrak hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He invites people to come help in his community garden.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Darrak fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Artistic, Philantrophist, Fighting. Bonds: Slave, Job. Occupation: Detective
Voice: Australian accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 5 (-3) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. Red garnet (60 gp).
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