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Advanced [show]


Two Llamas In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she typically wears brown cloth garments or leather armor. Her cinnamon fur is singed and shortened. She is baby faced.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Two Llamas was raised in a hard working conservative environment. Her family was turned out during the war. She and her family wandered west to less war torn lands. She then took over the family business and is one of the better Barber for hire.

Motivation: Sabotage a competitor; and her name or reputation has been wronged in the past by giants, and she desires to right it

Flaws: Ugly, Shy, PTSD. Bonds: Job, Enemies. Occupation: Barber

Voice: Soft and mumbly

Attributes [hide]

Two Llamas In the Morning, Female Tabaxi Ranger 1
Medium (5'11") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)12 (+1) 9 (-1)10 (+0)
Skills Athletics +2, Stealth +2
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp.


Social Check DCs


Astaro Rise, Female Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is wearing a perfectly clean shirt and pair of pants. She has done her best to style her silver hair to look like a famous performer. Her otherwise smooth face is marked with small tiny scars.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born in a small island village. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Astaro took refuge in the large cave and found the beat up bastard sword and armor she uses now. She has been a successful dealer in antiques buying low and selling high.

Motivation: She seems to be bored by most things; and to find somewhere to settle down

Ideals: Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Attractive, Nature. Occupation: Sellsword

Voice: Low range voice

Attributes [hide]

Astaro Rise, Female Tiefling Warlock 1
Medium (5'10") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)9 (-1) 10 (+0)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp.


Social Check DCs


Azza Agony, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is constantly adorned with expensive silk clothing, often dyed in bright green and black, and wears rings and necklaces with large, colorful gems. Her silver hair, when down, is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born in the south to a Weaver, Azza learned a great deal about her father's area of expertise. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She desires power and/or immortality.

Ideals: Athletic. Flaws: Insane, Shy. Bonds: Rich, Adventurer, Job. Occupation: Weaver

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Azza Agony, Female Tiefling Druid 1
Medium (5'10") Tiefling, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 9 (-1)7 (-2) 13 (+1)8 (-1)
Skills Investigation +0, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 4000 cp. Azurite (9 gp). 1 Masterwork studded leather.


Social Check DCs


Kansif York, Female Half-Orc [Permalink]

Personal [hide]

Description: She has a missing left leg. She has a large black mantle and cape that has been intricately interwoven into her blue robe. Her golden hair is still thick. Her half smiles and hazel eyes are beguiling and draw you in.

Personality: Calm and collected, she is a well trained Courier. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Kansif lived on a farm with her father, near the main road leading to a nearby town. A gifted student she started as a Blacksmith, but she got bored and became a Courier. She's also a talented Blacksmith, but doesn't like to broadcast it.

Motivation: Doesn't want to be a Courier and was forced into it by her family; and further expansion of business

Ideals: Justice. Bonds: Attractive, Job, Family. Occupation: Courier

Voice: Aggressive tone

Attributes [hide]

Kansif York, Female Half-Orc Warlock 1
Medium (5'3") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 6 (-2)3 (-4) 10 (+0)8 (-1)
Skills Insight +2, Performance +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: 130 gp.


Social Check DCs

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