Antinua Fasharash, Female Elf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a beer of some kind. She wears a faded coat and loose pants complete with top hat, marred by beers. She has done her best to style her red hair to look like a famous performer. She wears crescent spectacles with a black brim.
Personality: She is fixated on the number 41. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is compelled to act according to her religious beliefs; and she is not mentally stable, and does not behave rationally
Ideals: Artistic. Flaws: Ugly, Insane, Shy. Bonds: Religious. Occupation: Performer
Voice: Timid voice
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 240 gp. 1 Magnifying glass.
Chay Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man wears tight fitting clothing which further accentuates his frame. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.
Personality: He speaks before he thinks and is too direct. He is obsessed with a lost civilization.
History: Chay hails from a village terrorized by dire rats. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: A need for knowledge about a nearby landmark; and someone believes him a fraud
Flaws: Impulsive. Bonds: Attractive, Poor, Adventurer, Enemies, Nature. Occupation: Ruler
Voice: Shortens vowels
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. 1 Superior lock.
Nimble Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears pastel painted combat armor at almost all times. She has wavy beige fur. Her eyes are likewise copper.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was raised by priests from a young age. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Flaws: Shy. Bonds: Attractive, Religious, Mentor. Occupation: Butcher
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 8 (-1) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp.
Seraphina Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a nunchaku, but if one is not available she will default to her club. Her hair, while still mostly white, has prominent grey streaks. Her eyes are gray and she is always smoking a pipe.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Sold as a small child to a wizard, Seraphina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC.
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Dyer
Voice: Aggressive tone
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Undercommon
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp).
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