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NPC Generator

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Ability Scores
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Advanced [show]


Windy Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who is wearing colorful clothing, dressed as a Sculptor, he is not a threatening figure. His fur is gray, silky, and of moderate length. He wears large thick round spectacles.

Personality: Aggressive, abrasive, and angry, Windy embodies much of what other species detest in the Tabaxis. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised in a forest tribe. Windy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: To be a Assassin again; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Nature, Adventurer, Job. Occupation: Sculptor

Voice: Creaky witch voice

Attributes [hide]

Windy Candle, Male Tabaxi Fighter 1
Medium (6'6") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)13 (+1) 5 (-3)13 (+1)
Skills Perception -1, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 70 gp.


Social Check DCs


Ernest Clayton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a card on it. His red hair is kept up in a ponytail inside a Stetson hat. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is very quiet and rarely speaks above a whisper. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his mother and his sister before him, after school he went straight into learning to become a Shepherd. He ran away from his former home and has been making his living as a Shepherd for the past few years.

Motivation: To reunite with his absent mother; and to end his boredom

Flaws: Shy, Antagonistic, Mundane. Bonds: Attractive, Job, Family. Occupation: Shepherd

Voice: Switch between two voices

Attributes [hide]

Ernest Clayton, Male Human Barbarian 1
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 8 (-1)11 (+0) 10 (+0)10 (+0)
Skills Acrobatics +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Emmeline Mori, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with small hat. She carries with her a set of warhammers, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. She wears a small hat to cover her moderate length white hair. Her eyes are a pleasant gray.

Personality: She is irascible and easily irritated. Animals are drawn to her, and she is able to talk to them.

History: From birth she was tutored by a cruel and relentless mentor. Over the years she perfected her riding and shooting skills. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emmeline fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She's repulsed by the PC.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Mentor, Nature. Occupation: Bowyer

Voice: growls and snarls, animalistic

Attributes [hide]

Emmeline Mori, Female Half-Elf Aristocrat 1
Medium (5'5") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)14 (+2) 11 (+0)11 (+0)
Skills Animal Handling +2, Stealth +2
Senses Passive Perception 10
Languages Common, Elven, Terran, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 30 gp. Chalcedony (70 gp).


Social Check DCs


Quillathe Crosis, Female Half-Elf [Permalink]

Personal [hide]

Description: She is in excellent shape and is dressed in earthy colors with a violet and blue handkerchief worn on her left side. Her golden hair is braided into rings. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Born in a small village she learned the ways of the warrior from her father. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Herbalist work with an outfit from a few towns over. Herbalist work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Shepherd, but doesn't like to broadcast it.

Motivation: Her spouse's relatives view her with great suspicion; and wants to open a new tavern

Ideals: Athletic, Fighting. Bonds: Attractive, Job, Family. Occupation: Herbalist

Voice: Soothing and warm

Attributes [hide]

Quillathe Crosis, Female Half-Elf Commoner 1
Medium (5'0") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 13 (+1)10 (+0)
Skills Athletics +2
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2

Possessions: 40 gp.


Social Check DCs

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