Blossom Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a white cloak and cross-gartered pastel stockings. She has done her best to style her red hair to look like a famous performer. Her eyes are brown and beady.
Personality: She is business-like. She takes instructions and follows them to the letter. She does not trust anyone and sleeps with one eye open.
History: Sold as a small child to a necromancer, Blossom was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an apprentice working in her mother's forge. She has set out to sabotage the competition.
Motivation: Wants to open a new tavern.
Ideals: Professionalism. Flaws: Ugly, Insomniac. Bonds: Mentor, Job. Occupation: Unemployed
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 20 pp. Amber (50 gp).
Harvest Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, she is an attractive figure. She typically wears pastel cloth garments or leather armor. Her red fur, when down, is lengthy. Her copper eyes peer out from beneath her broad pastel hat.
Personality: Harvest wants to be seen as a stoic, levelheaded, noble Warlock, so she tries to act the part. She does a good job, for the most part... She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born blind and as such lacked many opportunities for work. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. During her travels, Harvest and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Harvest discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Harvest fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She's looking for her big break.
Ideals: Disciplined. Flaws: Disease. Bonds: Attractive, Poor, Adventurer. Occupation: Mortician
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 150 gp. 1 Masterwork Common Melee.
Sariel Nailo, Female Half-Elf [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a violet and yellow handkerchief worn on her left side. Her attire stands in sharp contrast to her shortbow, which is beautifully polished and possesses an ornate carving of a cross on it. She is bald on top and has large golden tufts of hair around her ears. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Born in the south to a Assassin, Sariel learned a great deal about her father's area of expertise. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She then took over the family business and is one of the better Assassin for hire.
Motivation: Sabotage a competitor; and she wants nothing more than to rejoin the army
Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer, Military. Occupation: Assassin
Voice: Thin and wheezing
Attributes [hide]
Medium (4'8") Half-Elf, True Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 12 (+1) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp. Rhodochrosite (6 gp). 5 Acid flasks.
Torgga Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her black hair is thinning but still full. Her fierce amber eyes like to dwell on things.
Personality: She exudes charisma. She is a tour de force of persuasion. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born at the edge of vast island. Her childhood dream was to be a Server, but she was a colossal failure. She became a Carter soon after.
Motivation: Many dire rats want her driven away; and she'd like to take her coworkers down a peg
Bonds: Attractive, Job, Nature, Enemies. Occupation: Carter
Voice: Posh accent
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 600 sp. Tourmaline (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!
