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NPC Generator

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Advanced [show]


Three Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. He sports a flattop fur cut. He wears large thick round spectacles.

Personality: He likes to make people angry or surprised. He takes great joy in being the best Barrister in town.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After months of barely getting by, Three managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Balancing his hectic life and new Barrister responsibilities is difficult; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Antagonistic. Bonds: Attractive, Job, Criminal record, Rich. Occupation: Barrister

Voice: Gruff and masculine

Attributes [hide]

Three Plume, Male Tabaxi Cleric 1
Medium (6'0") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)9 (-1) 14 (+2)15 (+2)
Skills Arcana +1, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 20 gp.


Social Check DCs


Sammal Instinct, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. His dark red hair has been sun bleached extensively. He wears large thick round spectacles.

Personality: He is witty, but his monotone delivery comes off as unnerving His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Sammal took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He has recently gotten a pet goose that steals things from people.

Motivation: He is compelled to act according to his religious beliefs; and he is a bit of a kleptomaniac

Ideals: Joker, Optimist. Bonds: Nature, Criminal record, Religious. Occupation: Animal Trainer

Voice: Sounds elderly

Attributes [hide]

Sammal Instinct, Male Tiefling Cleric 1
Medium (6'0") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)14 (+2) 15 (+2)11 (+0)
Skills Investigation +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Sylvan, Auran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 120 gp. 1 Buckler.


Social Check DCs


Aura Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears professional attire. He has a moderate pudge and is not very fit. He has dyed his greying white fur a little too much giving a sharp white color. His face is covered beneath a completely black helmet.

Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised in a white middle class family as the only child. His martial abilities were realized during a raid on his village. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is content; and expand his business

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Marshal

Voice: Loud with bravado

Attributes [hide]

Aura Of Ale, Male Tabaxi Monk 1
Medium (5'2") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 7 (-2)11 (+0) 7 (-2)15 (+2)
Skills Persuasion +4, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 160 gp.


Social Check DCs


Meriele Mystralath, Female Elf [Permalink]

Personal [hide]

Description: This woman wears a tight fitting tan shirt and pants. She is muscular with a powerful set of arms. Her head has been shaved. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Confrontational and typically high on some drug or another. She has all her life been fascinated with singing.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is greedy

Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Rich, Criminal record. Occupation: Laborer

Voice: Low and grunting

Attributes [hide]

Meriele Mystralath, Female Elf Adept 1
Medium (5'4") Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)12 (+1) 17 (+3)12 (+1)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 70 gp.


Social Check DCs

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