Eva Gyula, Female Half-Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Elf, and stands approximately 5'3". She dresses well, wearing yellow shirts, loose pants, and blazers most of the time, and her gloved hand is found clutching a greataxe. Her tied-back hair is black. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Prone to second guessing herself, she comes off as nervous. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Eva hails from a village terrorized by goblins. A gifted student she started as a Bookbinder, but she got bored and became a Spice Merchant. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: A deep hatred of goblins.
Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Enemies, Job. Occupation: Spice Merchant
Voice: Soft and mumbly
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 3 (-4) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp.
Ethereal Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: She is in excellent shape and tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her beige fur is slicked back into a classic pompadour. Her amber eyes peer out from beneath her deerstalker brown hat.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Her religion dominates her actions.
Ideals: Athletic, Joker, Justice. Bonds: Criminal record, Religious, Enemies. Occupation: Carpenter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 9 (-1) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Bernard Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a cross on it. His blonde hair is knotted and matted. His green eyes are passionate and lively.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He invites people to come help in his community garden.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Bernard was left his mother's suit of armor and trained in its use and care. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: A deep hatred of dire rats; and sabotage a competitor
Ideals: Philantrophist. Flaws: Greedy. Bonds: Military, Job, Enemies. Occupation: Butcher
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 16 (+3) | 10 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 90 gp.
Astaro Violence, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears very tight pants and wife beaters, though occasionally she sports a green coat. Her hair is greying and her face has many wrinkles. Her white eyes are passionate and lively.
Personality: Cocky and sure of herself, she believes she is the best Body Guard born in the past three hundred years. She believes the world needs to unite to get rid of dire rats once and for all.
History: Born in a small village she learned the ways of the warrior from her father. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Astaro took refuge in the old dungeon and found the beat up pickaxe and armor she uses now. She tends to her Body Guard job now, and dutifully fulfills any obligations she has.
Motivation: To be a Mortician again; and she wants revenge against dire rats
Ideals: Fighting. Bonds: Immigrant, Job, Enemies, Nature. Occupation: Body Guard
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 7 (-2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 gp. 3 Thunderstones.
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