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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Aura On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'7". She prefers to wear pastel pants and tee shirts, and her gloved hand is found clutching a longbow. She keeps her long yellow fur kept up in a rat tail. She wears crescent spectacles with a black brim.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is able to make almost anything out of random pieces of junk.

History: Aura was born with her father's beautiful face. Her father was a mechanic, and taught her how to fix just about anything. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She desires power and/or immortality; and she has passion for adventuring and risk

Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Glassblower

Voice: Whispers

Attributes [hide]

Aura On the Water, Female Tabaxi Barbarian 1
Medium (5'7") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 15 (+2)6 (-2) 11 (+0)9 (-1)
Skills Medicine +2, Nature +0
Senses Passive Perception 10
Languages
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 200 sp.


Social Check DCs


Millicent Staurheim, Female Human [Permalink]

Personal [hide]

Description: A middle-aged woman, she has a large grey mantle and cape that has been intricately interwoven into her violet robe, and is pretty ugly. She has no hair. Her thin eyebrows rest above her beady hazel eyes.

Personality: She is calm most of the time but flees social interaction. She is used to getting what she wants. In part because she is a meticulous planner.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was an athlete and attended two major summer competitions. She never won. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Wants to work out more often; and she is content

Ideals: Professionalism, Athletic. Flaws: Ugly, Shy, Mundane. Occupation: Apothecary

Voice: Indian accent

Attributes [hide]

Millicent Staurheim, Female Human Warlock 1
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)11 (+0) 5 (-3)8 (-1)
Skills Performance +1, Religion +2
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 30 gp.


Social Check DCs


Two Llamas Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fitting clothing which further accentuates his frame. His cinnamon fur has been sun bleached extensively. His eyes are blue and he is always smoking a pipe.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in the east, but his parents moved at a very young age to the south. He dropped out of school before completing his studies. He has since lost track of the people in his past.

Motivation: To be a Cartwright again; and he wants revenge against brigands

Ideals: Logical. Bonds: Attractive, Job, Immigrant, Family, Enemies. Occupation: Dilettante

Voice: Dark and ominous

Attributes [hide]

Two Llamas Shoe, Male Tabaxi Expert 1
Medium (5'2") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)10 (+0) 13 (+1)9 (-1)
Skills History +2, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 140 gp.


Social Check DCs


Shadow In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a pastel tunic with violet highlights, and long blue pants that bunch up around his shoes. He has dyed his greying beige fur a little too much giving a sharp beige color. He has yellow eyes.

Personality: He is almost excessively polite to everyone, even when angry. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His first spouse was a Apothecary, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Apothecary they were divorced and he won custody of their son. He worked as a Adventurer, and he later adopted a second son.

Motivation: He is wracked by social anxiety; and further expansion of business

Flaws: Shy, Mundane, Fearful. Bonds: Job, Family. Occupation: Adventurer

Voice: Speaks with back of mouth

Attributes [hide]

Shadow In the Wind, Male Tabaxi Fighter 1
Medium (6'7") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 6 (-2)12 (+1) 9 (-1)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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