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NPC Generator

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Advanced [show]


Adrik Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a grey collared shirt and yellow pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He wears his brown hair up in a very large beehive style do. His blue eyes dart from person to person.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Adrik is combative with any and all who dare try his patience in the slightest.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sage arts, while his mother instructed him in etiquette, music and courtly manner. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his old friends

Ideals: Justice. Bonds: Family, Rich, Adventurer. Occupation: Sage

Voice: French accent

Attributes [hide]

Adrik Ironfist, Male Dwarf Expert 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)13 (+1) 5 (-3)7 (-2)
Skills Insight -1, Religion +3
Senses Passive Perception 7
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 280 gp.


Social Check DCs


Aldous Northcott, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear brown pants and tee shirts. He has a penchant for wearing a ring with an oversized opal on his left hand. He wears a colorful flower in his blonde hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: Aldous speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is afraid of women and trembles around them

History: A powerful necromancer made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Impeccable. Flaws: Shy. Bonds: Rich, Attractive, Mentor. Occupation: Roofer

Voice: Mumbles to self between sentences

Attributes [hide]

Aldous Northcott, Male Human Aristocrat 1
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)11 (+0) 15 (+2)11 (+0)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 20 gp. 1 Banded mail.


Social Check DCs


Mumpena Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She is in excellent shape and is constantly adorned with expensive silk clothing, often dyed in bright tan and grey, and wears rings and necklaces with large, colorful gems. Her silver hair has been sun bleached extensively. Her skin is flawless and her brown eyes scan people very quickly.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She invites people to come help in her community garden.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She uses money and sex appeal to get what she needs; and she has money and likes to spend it

Ideals: Athletic, Philantrophist. Flaws: Depressed, Disease. Bonds: Rich, Attractive. Occupation: Spice Merchant

Voice: Thin and wheezing

Attributes [hide]

Mumpena Horcusporcus, Female Gnome Warlock 1
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)10 (+0) 12 (+1)11 (+0)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 70 gp.


Social Check DCs


Andram Integrity, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man wears a green vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his green boots flare out at the collars. His white hair is braided into rings. He wears a mask on his face.

Personality: Stoic and calm, he prefers to meditate than take action. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Andram was born in the west. At a young age he loved to build and create. Through the years after Andram was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Andram's father didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined, Persistence. Flaws: Antagonistic. Bonds: Poor, Mentor. Occupation: Crown-heir

Voice: Breathy voice

Attributes [hide]

Andram Integrity, Male Tiefling Warrior 1
Medium (6'1") Tiefling, Chaotic Good (CR 1)
Armor Class 8
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 7 (-2)11 (+0) 8 (-1)14 (+2)
Skills Deception +4, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2

Possessions: 2000 cp. Silver pearl (40 gp). 1 Healer’s kit.


Social Check DCs

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